evilDan's Forum Posts

  • <update> I just updated my C2 version and the sound for the Demo version seems to be totally fixed! Did I mention that I love Construct?

  • Thanks! And thanks for the bug report...

    It looks like on the demo version - if you click on another browser tab, then back to the one with the game, the sound appears. Not sure what's up...

    Maybe the game loads itself before the music is loaded in? Will fiddle and fix...

  • Hey all!

    I've finally finished my Steam game Interstellar Invaders, using C2:

    https://store.steampowered.com/app/680190/Interstellar_Invaders/

    It's kind of like Brickbreaker mashed up with Galaga and Missile Command.

    Give it a try for free on itch.io --> I was having trouble uploading it to the scirra arcade:

    https://weirdgamedev.itch.io/iidemo

    I LOVE C2!!!

  • Just in case there's an issue with the file, here's a picture and a quick explanation.

    I made a variable on the button named whatsMyColor and set one instance to "blue" and the other instance to "red".

    Then I added a sub-event to the click to verify which type of instance to get the instruction.

    Hope this helps!

  • Yup. It's a good way to work too - because then you can use one object in lots of different ways.

    Here's an example:

    dansilber.com/blog/exampleButton.capx

  • Hello again! Both solutions worked except for one related issue that remains:

    Each time the right-mouse button is released, the mouse appears visible for a fraction of second.

    Any additional tricks up your sleeves?

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  • I'll double check when I get back to the house. Thanks!

  • Thanks for the speedy responses!

    brunopalermo - I believe that the game is already set to fullscreen mode - Scale outer (the capx I posted was just an example), but somehow users are still having issues...

    korbaach - I will give this a try when I get back from work. Thanks for the suggestion! I'll let you know if it works.

  • Hey folks,

    I'm having a bit of an issue... I've got a game that uses mouse buttons frequently but whenever someone Right-clicks off screen, the windows menu pops up. I've added a screenshot and a capx to show the issue.

    Anyone know how to disable the windows menu?

    Here's an example capx I made to show the issue:

    http://dansilber.com/wp-content/uploads ... eIssue.zip

  • I have also been having this issue... Should I try to roll back to version 0.13.0-rc1?

  • Wow - thank you so much! This is great!

    You all ROCK!!!!

  • I've come up with the idea of when hitting a trigger placed at the edge of the screen:

    1. make the player's 8-direction behavior disabled, then

    2. moving the character's x position and the background's x position until they end up on the other side of the screen. Then

    3. enabling the 8-direction behavior again.

    This seems very messy to me so I can't tell if I'm on the right track.

  • Hey folks, I wanted to do some screen transitions like the first zelda game for the NES. I want the individual screens to be static, but then scroll when moving to a new screen - shown in the gif below.

    Any suggestions about the best way to pull that off?

  • I hear that.

    Examples will be coming pretty soon, and I actually do believe that it's well worth the price (not that I am at all biased in the matter)

    Most of all I'm just super psyched that it's actually happening!

    Thanks for the feedback justifun!

  • I've been a C2 user and advocate for at least a couple years , but for the past ten months or so I've been focusing on creating a book that teaches how to create Pixel Art.

    I hope this is the right place to post this - please let me know if I'm in the wrong place. 'Completed Creations' didn't seem quite right.

    I've been working on this resource for almost a year and it's now available for pre-order! Pre-order this book here: http://www.crcpress.com/product/isbn/9781482252309