IJCT's Recent Forum Activity

  • Hello everyone, my name is Isaac Cortissoz, im a Game artist and i decided to develop a basic puzzle physic game

    usind Construct2 as a engine.

    TEST THE ALPHA

    WARNING: only test this on mobiles or vertical screen devices

    Test the game here:

    http://goo.gl/Zv9P8W

    scan QR code for phone devices:

    the game that im going to be develing is called DLIFO, which means Dont Let it Fall Off.

    its about some miners that are looking for a precious golden egg in a cave, suddenly an earthquake

    start and the egg fall on a crate, your duty is to put the egg back to a minecar.

    The game mechanics:

    its very simple, carry the egg to the minecar.

    how? just tap the crates and they will destroy and the egg will fall.

    a FLASHBACK to the past:

    when i was at highschool i created this little game, that is now DLIFO.

    http://www.scirra.com/arcade/example/3144/dlifo-demo

    images (old images shows game on landscape, now the game have portrait mode)

    (images are way to big)

    little comic:

    http://2.bp.blogspot.com/-fznDCTCl6DM/U ... storia.png

    ingame graphics:

    http://1.bp.blogspot.com/-_e9E6TQkhCY/U ... mple+2.jpg

    http://4.bp.blogspot.com/-JXVoxWFsSvQ/U ... xample.jpg

    http://1.bp.blogspot.com/-mCpf6h5auR4/U ... screen.jpg

    http://4.bp.blogspot.com/-8rttcM36bUA/U ... fo+win.jpg

    http://2.bp.blogspot.com/-mRXHnYnU0CM/U ... n+game.jpg

    i have 1 year developing the game with a programmer but the programmer left me alone so im now making the game

    from scratch and im no programmer so this is going to be hard.

    thanks for reading! hope you like it <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    update:

    canons added:

  • Hello everyone, this question goes for ashley cause i think its a bug in the r192 beta, i can test my game in full screen browser in my android device but a friend came and he have an iphone, i test my game in his phone and it doesnt even show the full screen alert.

  • Hello everyone, this question goes for ashley cause i think its a bug in the r192 beta, i can test my game in full screen browser in my android device but a friend came and he have an iphone, i test my game in his phone and it doesnt even show the full screen alert.

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  • Problem Description

    ____ Toggle dissable option doesnt work very well ____

    Steps to Reproduce Bug

    • Step 1 = toggle dissable something
    • Step 2 = try to untoggle

    Operating System and Service Pack

    ____ windows 8 64 bits ____

    Construct 2 Version ID

    ____ Construct 2 Bea release R192 ____

  • Hello everyone im working in a new mobile game and i would like to know how to "zoom pinch" ?? i know there is already a .capx example about Zooming using pinch but when i copy those elements (objects, layers, events, everything) to my game and i test the game on my phone, for some reason when im zooming it start to vibrate and the render of the game start to be double.

    what would be the problem? also if someone can help me with other way to do a zoom pinch would be amazing!

    thanks.

  • Hello everyone! thats my idea, i would like to work in 2 monitos at the same time, one for the events and other for the layouts! wouldnt be awesome?

  • I usually just brute force it with a blank subevent, and a system wait action.

    Wait however many seconds it takes to go your speed, set xy.

    At worst it will look like a frame skip.

    thats what i did in an interface that scrol down and worked but the problem is that

    if someone is creating a bomb for example that explode in X second it will have that problem.

  • isnt that a problem? cause many games can have low frame rates but object actions move the way it should.

  • There we go:

    http://goo.gl/gbLQyY

    try testing this out! press F, the text show the object.X

    its just a bullet and "wait 1 second, bullet disabled"

  • have to test that!

    i always test on phone btw.

  • its easy, just make a capx with a bullet and when the bullet get to for example X great or equal to 64 make the bullet stop, it will stop yeah, but every time you refresh the game and do the same, the bullet will stop in different places.

    i fix the problem in my capx but it took me some time and bunch of events to rewrite the last position of a bullet.

  • Hello everyone! well, this is my request, please make a better timing for the c2 engine, cause if im going to do a bullet that stop by X time, the bullet will stop in different positions every time i refresh the game. i think its because it have something to do with the fps ( i think)

    i already tried with "move Xpixel * dt", Bullet behaivor, Everytick move, a invisible object and when the bullet collision with that invisible object it will stop, i think i tried everything.

    thanks!

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IJCT

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