Pakost's Recent Forum Activity

  • Thanks for the reply

    Though im not quite sure i do understand you.

    I think you mean to have 2 objects right?

    Im concern about the object count in later stages of the project, because i plan to have quite. But still it sounds as the only way...

  • Hi guys im making an orthographic citybulder kinda.

    My problem is that for each building i have collision polygon at the base of the building to use for pathfinding.

    But when the building is taller it doesnt feel better, cant easily select the building.

    So is there a way to select that building by, for example, the visible pixels or something?

    The only thing i came up with was to attach emty object with another collision polygon, but as i plan to have many of that objects, im worried for the performance.

    Here is an example of what i mean.

    So guys, any ideas?

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  • Hi guys.

    I have the following problem.

    Im making isometric rts and for Z order I find This Plugin quite helpfull, with 1 major problem for me. It doesnt really work for long objects at 45%.

    Here is some illustration of what i mean:

    Here is the perfect situation and everything works fine

    <img src="https://dl.dropbox.com/u/19082408/02.JPG" border="0">

    Here is the problem. The green boxes are situated allright on z, but the red ones wont be ok.

    <img src="https://dl.dropbox.com/u/19082408/01.JPG" border="0">

    Here is what exactly im trying to solve. Imagine there is a unit infron of the wall.

    <img src="https://dl.dropbox.com/u/19082408/03.JPG" border="0">

    Does anyone have an idea how i can manage this?

    Thanks

  • Lol thats hell of a trick :)

    Thanks alot!!

  • Hi guys

    I'm trying to Create Object and place it on certain coordinates, based on its Imagepoint, not on the Origin.

    In other words i want to place object, and its Imagepoint to be at certain coordinates.

    Any idea how i can do it?

    Sry if that has been discussed but couldnt find anything in the forum.

  • Works perfect!

    Thanks alot

    btw the syntax is

    Mouse.X("Layer")

  • In fact i did

    Didn't worked

  • Hi guys i got the following problem

    I have an object, roating toward mouse position and im getting the angle in a global variable

    The problem is when i scale the layout, then the angle is not right.

    I imagine its about the object's scaled position but cant figure it out.

    Anyone can help?

    dl.dropbox.com/u/19082408/zzz.capx

  • So anyone can help me with the zoom and pan problems? They are small but yet annoying...

  • Thanks alot!

    It works perfect.

    I dont quite understand it but in time i hope i will :)

    Cheers

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  • Hi guys

    I found c2 a week ago and i cant believe what i did for that week.

    I know almost nothing about coding and yet i managed to do this:

    dl.dropbox.com/u/19082408/TNW.capx

    There are few things i need help with:

    First, i really need your opinion if im on the right tracks, is the script structured correctly, is the approach right.

    I wanna do something like city builder/tower defence game and i need a decent diamond grid. After some research in the forums i figured i need to make 2 arrays for x and y of the grid coordinates. I did it but it came out quite clumsy. Anyways is this the best decision?

    Last, there are 2 little things that i caouldnt figure how to manage:

    1. The panning i saw in a forum but it has a problem with scaled layouts, zooming out makes panning slower.

    2. Zoom i designed myself but when i get to the corner of the map on scale 1 and then set the scale to 0.4 i see a white border outside the map, any idea how to zoom out coorectly?

    I hope you bare with me guys, i'm really new to all of this but promise to keep my questions at minimum.

    Thanks in advance

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Pakost

Member since 4 Feb, 2013

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