Liloulou's Recent Forum Activity

  • AAAAAAW !!! that window was hidden out of any see for any reason I ignore :s

    Oh god really sorry to bother you with some stupid things like that... I knew it was a bad move like that...

    Well i spent all afternoon and night on it so :(

    Anyway I'm very thankful for your help.

    Really thanks, and sorry for my bad english.

    Live long and prosper

  • I think I already tryed it before.

    But I tryed it again now and no still nothing ...

    It's indeed asking me which animation now

    So i put the name of the first picture a.k.a "A0" for me

    that A0 is set to loop on and speed 5

    on my sheet :

    System / on Start of layout / Sprite / set animation to A0 (play from begining )

    I think I miss something very stupid

    So I'll explain step by step what i do :

    right click , insert new object , sprite.

    right click on this sprit, edit animation, open image1.

    in the animation window , right click add animation , left click on that new animation there a blank window where i open image 2.

    Etc... for 5 images.

    so basicly is something like

    img 1 .O.

    img 2 .O/

    img 3 \o.

    img 4 \O/

    img 5 o//

    What i'd like is when i run layout the sprit move all those image in a loop ( like a gif picture or something like that )

  • (sorry for double post)

    Also , i already tryed different speed it was 5 by default and it's on 1 actualy on the cpax version that i uploaded. But anyway I tryed a different amount of value there too and nothing helped.

  • "When it asks you in the dialog box to specify which animation by name"

    It doesn't really ask me ?

    Is it suppose to ask something ? isn't it for a specific frame to animate ( like on : press key go to frame 2 )

    the only dialog box i get is for Current or begining

    It's so weird

    To be clear what i search is something like that :

    sopah.com/files/12/cat_1.jpg

    a constant moving object like how Gif picture work frame by frame in a loop.

  • I reuploadded it somewhere else since when I try to download on easy share file it seems to be off line now so :

    filehost.ws/m8hhc0p6vcqc

  • yeah sure sorry i didn't do it in the first place :

    efshare.com

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello,

    I'm new to the forum and to the C2 soft.

    I'm sorry to ask this because I found a lot of tutorials and question about this on the forum but so far nothing helped me. It's probably a noob things that I can't figure out but it's been like 4 hours now that I'm trying and searching all over internet.

    What I'm trying to do :

    Animate a Sprite constantly, this mean for exemple making a robot turn on him self.

    I used the free bundle to get a well designed robot (Sprites/Spaces/Ennemies)

    So I added a Sprite and added 5 differents images of this sprite in different position supposed to be animation. On the Edit animation window in the left propreties tab and I switched loop to on. ( Must I do it to all 5 images ? or just 1 ? Tryed both by the way )

    So after I tryed to drag the Sprite on the layout and run it. It was not animated, juste the first is displayed.

    So i tryed different event :

    System / Every Tick / Sprite / Start animation from beginning / current frame.

    => still no animation

    System / On start of layout / Sprite / Start animation from beginning / current frame.

    => still no animation

    Sprites / Is animation "A0" / Sprit / Start animation from beginning / current frame.

    => pretty sure it's not what to do and "Is animation" is a test to check if it play... but couldn't find any intuitive parameter.

    Please help me :(

Liloulou's avatar

Liloulou

Member since 4 Feb, 2013

None one is following Liloulou yet!

Trophy Case

  • 11-Year Club

Progress

11/44
How to earn trophies