labithiotis's Recent Forum Activity

  • Downloaded game from other thread and after first level (collecting flag) I couldn't complete level 2 (was no flag).

  • The way I did it was to wrap all my trigger/mouse/touch events under a condition Menu = 0 (false). So they're not trigger when menu is active also put all my elements in a family and set timescale to 0.

    PS love your game's paths and wall creation, very interested in how you did that :) Good Job.

  • <font size="5"><font color=#f28209>+8 for Scirra!</font></font>

  • Either have a look at easeTween plugin, has great features for scaling sprites. Or you can setup an every tick with condition if hover is true and an action to increase scale by o.1 and another event if not hover scale equals 1.

  • This was a very good video, saw it some months back. It's so true!

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  • Are you using web storage? You can clear both local/session on load if so.

    Also you could try asking the testers to refresh by pressing Shift(or Control) + F5 as that clears the cache.

    Which browsers your testers using out of interest?

  • Hey, was wondering :

    How exactly you want to use this?

    Do you want to have the edges of some terrain blend ?

    Do you want to edit this at runtime?

    Do you want to edit in the editor (changing alpha)?

    Reason I ask is I had a idea you could use two sprites or sprite and a tiled backgrounds in a container. When you spawn it you can set the top sprite animation to different alpha'd frames (in your example above the fibres would already have the checkered alpha applied).

    Not sure if that is exactly what you want though, hence asking the barrage of questions.

  • A lot of work imo, if your new to Construct 2 I would start with something smaller just to under how it works.

    If I was to do a dune game I would use drag a drop behaviors which are disabled once "dropped" and you can do test on clicked HUD options if you have the "credits" spawn that building for example. Then you can do things like clicking a building changes HUD, and building units spawns sprites/units at building UID.

    As for the perspective, keep it simple by imaging everything is flat but your asset are actually in isometric. I would use collision to stop buildings being placed over it other.

    Or you can use one of the plugins to handle isometric/perceptive grids.

  • Nice one, was wondering when you'd announce this since the Tiga event some weeks back.

    Currently I'm using clay.io but I'd be interested in using AZURE.

    What's the pricing actually like (after the 90 day free trial.

    Is it realistic to run a small game with 100MB Database and 40gb bandwidth for $8.60 a month? Or is it actually going to be a lot more than that?

  • I will be starting this soon too, but I know I need to set up apple IAP and build via xcode to even test this as it needs to know app id and IAP id's to work.

  • Hi,

    Is it possible to Push a value on the X axis but at Y. (or can be other way with push on Y axis at X)

    I want to have one array with scores from different modes.

    Example Array

    Y-0 | [1234][123][512][1234][123123][1312]

    Y-1 | [7434][3457][34][347][2623][62342][734][3453][PUSH NEW SCORE HERE]

    Y-2 | [12][583][12][153234]

    I know I could have separate arrays and but I would like just one for storage sake.

    ------------------------------------------------

    Edit

    One thing I hadn't consider is the example would actually be like this:

    Y-0 | [1234][123][512][1234][123123][1312][0][0][0]

    Y-1 | [7434][3457][34][347][2623][62342][734][3453][PUSH NEW SCORE HERE]

    Y-2 | [12][583][12][153234][0][0][0][0][0]

    And every time I push I would add another blank value are for all, OK I think it might be best to have a septate array for each.

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labithiotis

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