MadScientist's Recent Forum Activity

  • Best way is to compile and test on a mobile device. This way you will be 110% sure

  • May be try to run construct in capability mode?

  • Go to Project Properties and set Pause on unfocus to NO. Have to help.

  • I do like this, and it stays with me all the project

  • Did you checked is your array working at all? May be you have an "clean array" somewhare between layouts? Remember that before using array you should do Array - set size to (some size), and there should be at least 1x1x1. If you have size of array 0 somewhere - it will destroy all the array as I know.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • So all is in the images. I can't get why local storage don't react. (Clear local storage action for debug only)

    1

    2

    And 3rd image shows that local storage later in game creates NOT A NUMBER values when supposed to be 0 or more. But at least it reacts with same actions I used on picture 1.

    3

    Local storage Looses and Matches on this pic have NaN values.>^^^^^^^^^^

    Help please. And thanks for your time.

    P.S. All was done after reading guide https://www.scirra.com/tutorials/1461/h ... age-plugin , so please dont send me there.

  • Hope somday fix will come out T_T

  • ????? ???.

    Translated to english. Not much accurate.

    [quote:27wrjmwm]Name of problematic event: APPCRASH

    Name of application: Construct2.exe

    Version of application : 2.0.0.0

    Time mark of application: 55d71455

    Error module name: Construct2.exe

    Version of module with error: 2.0.0.0

    Time mark of module with error: 55d71455

    Exception code: c000041d

    ?Shift of exception?: 0000000000443b90

    OS Version: 6.1.7600.2.0.0.256.1

    Language code: 1049

    Additional info 1: 0975

    Additional info 2: 0975f10465122d08f7b7f340d1fabc62

    Additional info 3: ca49

    Additional info 4: ca49f2e74e1f276d7d4c6d9160247935

    ? ???? ? ?? ???????. ? ??. ??? ???? ?????? ???????. ??? ?????? ????? ?? ??? ??????????, ? ???-?? ?????????? ? ????? ?????

  • Problem Description

    So after I convert in Construct any not reccomended audio format to a reccomended and it moves to project folders and even playable by itself , a selection list in sound object never display this sound to play. Have this bug for a long time. First notised on revision about 175. Changed Widows since that time.

    Steps to Reproduce Bug

      [1] Put inside mp3 file. [2] Allow conversion to OGG, but receive AAC. [3] Get a succesful conversion [4] Create event to play sound through sound object. [5] Try to choose sound through list.

    Observed Result

    Soud file is not visible in list.

    Expected Result

    To be able to play converted sounds.

    Operating System and Service Pack

    Windows 7 x64 SP1

    Construct 2 Version ID

    212.2 (64bit) Personal License Steam

  • Wow. Thanks to you I managed how its work. All commands I mark with# and better way is always to show in textbox

    IF tokenat(Storyline.At(Step),1,"#") not equal 0 than tokenat(Storyline.At(Step),0,"#")

    and execute commands with find(Storyline.At(Step), "#FriendAppear") not equal to -1 which spawns FRIEND on spawner

    after this I do comparsion find(Storyline.At(Step), "#Right") not equal -1 which identifies UID of a spawner.

    Array text looks like this : "Hello my friend! Blablabla! #FriendAppear #Right"

    The greatest that I can switch places of commands like I want, and they call functions!

  • Thanks. I will give it a try. My problem is that in that guide I didn't uderstood too much because I am non englishe native. So words I did.t understood.

  • Hello! First of all thanks for your time. I am doing now a visual novel and I store all storyline in an array like a text. Sometimes I use commands there for starting animations or something like thise. So I started thinking of making instead of few separate values a one. Like on x=99 value "Hello friend #FriendAppear #RightSide". So I want textbox to show text "HelloFriend" and delete everything else and a SpawnerSprite under UID 22 (right side spawner) to spawn a FRIEND sprite. Any idea how I can make TextBox at least to recognise a #FriendAppear separate from other text or may be I have to do some manipulations with array? Coz a Compare Text not working like these. Thanks fo attention.

MadScientist's avatar

MadScientist

Member since 4 Feb, 2013

None one is following MadScientist yet!

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

15/44
How to earn trophies