Spyral99's Recent Forum Activity

  • Hello everyone!

    I've been working on a new Construct game for nearly a month now. It is the first time I have really made an attempt to do any kind of real data management with arrays and create a menu, yay!

    The game is currently called Hunter, it is a working title.

    I wanted to explore the idea of information/knowledge and preparation making your character more successful rather than bigger numbers via leveling up or new weapons.

    I created a short demo, a proof of concept, for a fantasy game where facing a monster with only a weapon is suicide. To defeat your foes you must learn their weaknesses, find Alchemical Recipes or Spells to exploit them, get the necessary supplies and prepare for the encounter.

    I wanted to create a game that is a mix of action RPGs and old school adventures.

    This first adventure follows our heroine; Grace, in her first ever encounter with a real, live, monster.

    Play it here: Hunter

    It plays best in Chrome and supports Xbox360 controllers and Keyboard + Mouse.

    Screenshots:

    <img src="https://dl.dropboxusercontent.com/u/61677895/Games/Hunter01.jpg" border="0">

    <img src="https://dl.dropboxusercontent.com/u/61677895/Games/Hunter02.jpg" border="0">

    <img src="https://dl.dropboxusercontent.com/u/61677895/Games/Hunter03.jpg" border="0">

    <img src="https://dl.dropboxusercontent.com/u/61677895/Games/Hunter04.jpg" border="0">

    Please enjoy and let me know what you think!

    Cheers!

  • A friend from work told me about the OneGameAMonth thing, he does it on a regular basis. I submitted my game through Twitter just the other day :)

    I think it's a great concept, and you don't have to make a masterpiece, just a game!

  • Sorry about that, but thank you for the compliment

    Despite not being an artist I am happy with the look of the game. <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Hello everyone!

    I've started a new personal project wherein I am going to try to make a series of small games, each with a one-moth development cycle so many will be basic prototypes. I won't necessarily be making a game every month, but a good handful this year at least.

    The first game is called Wastes, it is the first act of a series I may add more too if people like it.

    It is a top-down twin stick shooter with some RPG-lite elements in it.

    The setting is inside an old damaged and abandoned computer, the fragmented data on the HDD has started to compile into its own forms of life, some docile, others corrupt and dangerous.

    The player is the remnants of a recovery program on the computer, activated in a desperate attempt to stop more damage from being done and preserve what non-corrupt data is left.

    Here are some screenshots:

    <img src="http://dl.dropbox.com/u/61677895/Game01/wastesScreenShot01.jpg" border="0" />

    <img src="http://dl.dropbox.com/u/61677895/Game01/wastesScreenShot02.jpg" border="0" />

    <img src="http://dl.dropbox.com/u/61677895/Game01/wastesScreenShot03.jpg" border="0" />

    I did all the art for the game myself, as you can see I am not much of an artist, but it works for this game :)

    I used the SFX and music provided when I purchased Construct2, thanks for that Scirra!

    Also a huge thanks to the community, I went to the forums a few times for some help and got what I needed in very short order, good people there.

    Here is the link:

    dl.dropbox.com/u/61677895/Game01/Wastes/index.html

    In my experience you need to run it in Chrome and play with an Xbox 360 controller for it to work.

    Unfortunately there is a bit of a wall of text to read at the beginning to explain all the controls and some of the nuances of the game, sorry, I didn't have time to tutorialize anything :(

    Thanks so much for playing, please let me know what you think.

  • Thanks to all of you, with knowledge gleaned from your suggestions I was able to build a system that automatically assigns my instances to the proper paths and tracks their progress.

    Cheers!

  • Alright, I have had the chance to look it all over!

    Thanks a lot for taking the time to show me what's what :)

    While I didn't take your work verbatim, it did teach me what I needed to know to solve this problem and I really appreciate that.

    I am now able to move on with this project after being stalled for three days, I am in your debt.

    Cheers!

  • Thank you!

    Haven't had the chance to look it over yet (I'm still at work) but I will first thing when I get home.

    I had a feeling it was overcomplex as I added each new behavior I wanted over the previous stuff, but I was just too close to it all to see, thanks for the fresh eyes.

    I definitely did not know I could count the number of instances with a variable set to true! I look forward to learning how to do that from your changes to my script.

    I'm sure this will be very informative :)

  • Ah, I see how that works now!

    dl.dropbox.com/u/61677895/Wastes.capx

    sorry about that, I didn't know how to find the capx file.

  • Hello everyone,

    I am encountering an amazingly frustrating problem that just has me ripping my hair out. It's bit complex so I will try to summarize.

    I have a large number of instances of the same EnemyMonster.

    The EnemyMonster has two instance variables important to this:

    1) Behavior - an int 0, 1 or 2

    2) searching - a bool

    I also have a global variable called "whoSearching"

    The behaviors are as follows

    0 - Idle

    1 - Attacking

    2 - Searching for target

    I am trying to track how many EnemyMonsters have Behavior set to 2, searching.

    All EnemyMonsters start with Behavior 0 and searching as False, and whoSearching starts at 0.

    When an EnemyMonster is set to Behavior 2 and its searching is False, I add 1 to whoSearching and set its searching to True so this will only run once for each EnemyMonster set to Behavior 2.

    When an EnemyMonster is set to Behavior 0 or 1 and its searching is True, I subtract 1 from whoSearching and set its searching to False.

    Being set to Behavior 2 is the only way to end up with searching as True on any given EnemyMonster, so it must pass through this state before being set to Behavior 1 or 0 has any effect on that instances searching bool or the whoSearching global.

    And yet I still get some instances ending up with searching as True without ever being set to Behavior 2 causing my count to be way off.

    I really do not understand why this is happening, it seems like such a simple concept but I just cannot seem to figure it out.

    If anyone has any ideas I would really appreciate it.

    dl.dropbox.com/u/61677895/Wastes.caproj

    And here is the .caproj for anyone who wants to check out the nitty-gritty details of my script, maybe I'm making a different mistake somewhere and it's effecting this.

    Thanks a lot for any help :)

  • I was looking at the Pathfinding behavior, i was thinking it would be my best bet, but Tanoshimis solution looks pretty good too. I'm just unfortunately dealing with a different incredibly stubborn problem so I haven't even gotten a chance to try any of this yet :(

  • Thanks for the information!

    I'll see if I can find the plugin and give it a try.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hello,

    I'm pretty new to Construct but I've been playing around with it all weekend and there's just one big thing that still eludes me:

    How do I put multiple instances of an enemy on different patrol paths?

    I have a number of enemies in my layout and I now want them to start patrolling along fixed, pre-determined paths, I just can't figure out a way to do it.

    How do I designate points on the path, how do I tell an enemy to move from point to point, how do I make sure each enemy is patrolling the right path and put them back on the right one if they get aggro'ed?

    Most editors I'd used have a pre-built patrolling behavior and path builder tools so I'm unsure how to approach this.

    Any help would be appreciated :)

    Thanks!

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Spyral99

Member since 4 Feb, 2013

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