okgaz's Recent Forum Activity

  • I figured out how to fix it. I was using

    or If Sprite | Value = 13

    in an if loop above it in the code. For some reason this prevented it from working. I changed it to

    or If System | Sprite.Value = 13

    and it works again. In both cases this was just an or tagged on the end and wasn't even true in this case. Strange but atleast it's working now!

  • I just went back and it works fine in version r182.2.

    Any ideas what has changed since then that would stop my sprites being destroyed?

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  • I just tried to edit one of my games. Since the latest update it isn't working correctly though. Sprites that have been placed using the layout editor can't be destroyed using

    Sprite > Destroy

    Sprites that have been placed in the event sheet however can be destroyed.

    Is anybody else experiencing this?

  • > When do you get that error? When you are adding LiteTween behavior to a sprite? Can you try in a blank new project? Create a sprite and try to add LiteTween behavior to it.

    > If this doesn't work, try a different browser.

    I get the error when I open c2 project in which I have already used lite tween. So I import in c3 and then then it opens but give this c3 runtime error.

    Did you resolve this? I'm trying to do the same thing and having the same problem.

  • It looks related to this known issue with bullet behaviour bouncing:

    https://www.construct.net/en/forum/construct-3/how-do-i-8/fix-problem-collisions-126684

    There's a response here from Ashley in the bug report:

    https://github.com/Scirra/Construct-3-bugs/issues/622

    Yes that's exactly it. As the OP there says this issue results in bullets often bouncing in directions wrong by 45 degrees which is pretty significant in a game about skilfully bouncing off things. I understand if it's too much trouble to address it in the bullet scripting so I guess the solution is to just find another way to do it instead.

    Thanks for the info.

  • Try to make the collision polygon as round as possible. If this doesn't help, you have two options:

    Pretty sure I tried experimenting with that but I'll do it again to check.

    1. use Physics with circle collision mask.

    I've tried this a while ago. I think it improved the way things bounced but I couldn't see any way to exclude collisions with objects of the same type so I couldn't stop the circles from colliding with each other making it unsuitable for this game.

    2. use raycasting feature of LOS behavior - cast a ray forward to get the correct reflection angle, and then bounce the ball at that angle.

    That sounds like it could be worth a try. I haven't used raycasting before so I'll look in to it.

    Thanks for the ideas!

  • I just wanted to say thanks to Scirra making and constantly updating Construct. I've been developing web games for 12 years after learning to use Flash in my spare time. I was sad when Flash was going to be sunset and I couldn't see anything to fill its place. Until I tried Construct. I was looking for something almost as good as Flash but it turns out this is faster, more user friendly and exports to so many more formats. I enjoy using Construct and it's rekindled my love of making web games.

    Thanks Scirra!

  • Does anybody know the reason bullets bounce and strange angles in corners? Also any way to overcome it?

    Here is an example:

    freegames.org/files/vids/bounce.mp4

    There are solid shapes around the boundary of the screen. With the bullet hitting the corner you would expect it to hit both surfaces and come back the same direction. You can also get some odd bounces hitting external corners too.

  • I noticed that for some of the HTML5 Construct games I played a month or 2 ago my save data is gone and I'm back at the start. Just wondering, how long do save files usually last and what determines it? Is it the users browser cookie settings? Anything we can do to make them last longer?

  • Hi,

    If I continue to work on my game in construct 3 beta version r121 I notice I can no longer open it in the current version r120. If I continue to work on it in the beta (r121) will it still work when r121 is made in to the main version? Or is that a bad idea because it might not work?

    Thanks!

  • Ah yes that is what I meant. I was using big images in Construct 2 but they don't seem to be showing up in Construct 3. Was asking incase it was the size that was the problem.

  • Nice game. It's interesting trying to solve the different shaped boards.

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okgaz

Member since 22 May, 2017

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