mef1sto's Recent Forum Activity

  • From new little project for mobiles (:

  • Hot new video:

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  • Hot new video Forgotten Legendz :

  • Character's dolls for inventory:

  • Or maybe Tizen SDK 2.1 can compile it in .wgt no worse than Tizen SDK for Weareble and it will work correctly?

  • Hi for all! I create game for Samsung Gear S and don't find any tutorial for export on Tizen SDK for Weareble ... It's different then Tizen SDK and have different preferences, parameters... Maybe anybody know some tips and trips... What I need change in Index.html and config.xml, icons, parameters in Weareble SDK or maybe something else...

    I know that some people do apps for Samsung Gear 2 on Construct 2 and it's work, but how... Can anybody help me?

  • very nice this rendered art, I'm awaiting for more information

    It's not a render, if I understand you) all painted in XARA Designer (2d vector)

    New character dolls (more cartoony than the previous):

  • Hot New Video (:

  • Problem Description

    Soft shadows in shadow caster plugin sometimes work not correctly... without soft blur...

    Attach a Capx

    [attachment=1:3oalbe7b][/attachment:3oalbe7b]

    Description of Capx

    Shadow caster demonstration example from c2

    Steps to Reproduce Bug

    • run it
    • move mouse
    • look for sometimes shadows don't have a blur

    Observed Result

    Have no blur in the shadows

    [attachment=0:3oalbe7b][/attachment:3oalbe7b]

    Expected Result

    Blur must be in the shadows

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Win 7 professional 64 bit, Win 7 home premium 64 bit, Win 7 home premium 32bit

    Construct 2 Version ID

    r178

  • Just finished main menu

  • This looks pretty cool. Some of that art is pretty nice. If I had to nitpick, I'd say that I'm not a fan of straight top-down games because looking at the top of someone's head is not as exciting as say isometric or a hybrid like Zelda.

    How does the combat system work? Does damage to each section of the body depend on whether you target that area manually?

    Oh, and on that last screenshot, you misspelled "strength."

    Thanks) Hit on a particular part of the body is done automatically with a given probability. We refused the choice of the attacked and protected parts of the body as it was very long and boring ...

    Yeah) "strength" - typo)

    Looks nice!

    Thanks))

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mef1sto

Member since 2 Feb, 2013

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