mef1sto's Recent Forum Activity

  • Thank you! In RU-Community forum have no this article. It's very usiful!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • (sorry for bad English, I'm Russian)

    Hi, can you help me?

    I make the game with physics behavior. In browsers, web nodekit *.exe - I have 60 fps. When I compile it to *.apk(with cocoonJS) on my mobile devices I have:

    1) Galaxy Note 2 (without energy saving mode) - 60 fps (the game looks good and fast, like how it looks in browser and *.exe)

    2) Galaxy Note 2 (with energy saving mode) - 40 fps, and game looks good too, but all game physycs(only physics) have -30% speed, and it looks like a slow-motion... nevertheless the 60sec of game timer on 60fps = 60sec of real time, and 60sec of game timer on 40fps = 60 sec of real time... Only objects with physics slow down...

    How can I do that physyx speed will be normal (independently of FPS)?

mef1sto's avatar

mef1sto

Member since 2 Feb, 2013

Twitter
mef1sto has 1 followers

Trophy Case

  • 12-Year Club
  • Popular Game One of your games has over 1,000 players
  • Email Verified

Progress

14/44
How to earn trophies