And once again, many thanks.
That is amazing. I have no idea how you went about that.
Here is one way using multiple and. I'm not saying it's the best way…
https://goo.gl/JAUtxv
Only using the tablet over the local network to preview, see:-
https://www.scirra.com/tutorials/247/ho ... al-network
Once again, "Thanks".
"miggy vibe"
I'm just feeling old…
Missed this one - followed a link from "What you may have missed in October 2015". Glad I did. Reminds me of when I used to get public domain discs for the Amiga.
Don't know if I'm doing this wrong or if it's something you need to look into but where it says select FX the pop-up help at the bottom of the screen says choose from 1 to 15?
Thanks
Couple of quick ideas for you to try
Does the debugger work with just a new blank sheet/no events?
Does it do this with all of your programs or just one in particular?
Does your program appear to be running correctly - is it stuck in a loop?
I have not gone through your code so this is a bit of of an assumption…
Containers will create all the necessary "things" in the container but they do not combine them together. I think you need to look at pinning your lines to the arrows. So you will have a line of code along the lines of
Create sprite : pin sprite2 to sprite
Welcome to construct 2
This is how I would go about the 1st part of your problem and I agree about setting up walls around the screen and giving the ball the bullet behaviour with bounce enabled.
I am sure there are other/better ways of doing this.
(Please ignore on the picture where it says press enter in the little blue box - it's just my voice recognition software been captured in the picture)
have a look at the lighting example that ships with c2 - might be what you want
Develop games in your browser. Powerful, performant & highly capable.
Magistross - Thankyou.
LittleStain - Nice fx. Been playing with your capx - I also like the effect of dropping the smoothing right down to give solid shadows.
Yes I see what you mean, sorry. I think you could do something along these lines using LOS to a tilemap but it would be a blocky?
also look at the following post where Magistross posted a clever shadow casting capx which might give you a head start ? (only for one light, but with work ...)
Please post if you make any progress ?
Member since 2 Feb, 2013