RamPackWobble's Recent Forum Activity

  • add your 5 sprites to a family. Instead of spawn sprite you just spawn family and this will pick one of the sprites from the family group at random

    How to prevent your spawn point been picked straight away again…

    give your spawn points Boolean instance variable (called for example "busy")

    give your spawn points a timer behaviour

    then in your code you will have an event which say something like

    every X seconds

    add a 2nd condition which says

    pick all the spawn points that are not "busy"

    add a 3rd condition which says

    from all of these available spawn points pick one at random

    The action to this condition is

    from this spawn point spawn a member of the family

    set the timer on this spawn point for a suitable delay

    set the instant variable Boolean "busy" to true

    add a new condition/action which says

    when the spawn point timer is up reset its instance variable Boolean "busy" to false

    Hope this makes sense?

    edit

  • Here is what I was meaning

    https://goo.gl/Dzq8pT

  • quick untested idea - each line as a separate text/sprite font object that fades in at the required position as it scrolls up then fades out after x seconds. will try to provide a capx later.

  • They are , of course, limited compared to the full versions. Being able to make artwork is more down to the artist rather than the tools used.Why not try the free versions and see if they are any good to your workflow ?

  • You are going to have to post more information.

    urls can be posted with spaces inserted into them eg( www . scirra . com/forum /why-my-hero-can-not-kill-monster_t164105)

  • Satellite Reign a "remake" of the amiga syndicate game from the early 90s. Very good in my (not humble) opinion. Generally very good, sometimes very annoying )

    Also I recommend that you check out voiceattack - it's made game playing possible again for me.

  • "... after I ask for help, I find the solution" - I think that happens to many people quite a lot. I wonder if the act of wording the question so one can write it down concentrates the mind enough to find its own solution ?

    Concerning your enemies dropping into a hole…

    https://goo.gl/c3E9Pm

  • Pick by unique ID only picks the one object with that unique ID, so you are not then able to narrow this selection down.

    by the sound of it you do not want to use UID but select your objects with another method...

    you might want to look at "compare instance variable" ?

  • I never even thought of copying to the clipboard, which is lucky as I had no idea how to do it anyway

    Thanks again korbaach

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  • Just thinking out loud. If you wanted to slow the mouse down then you could hide the mouse, create a mouse sprite and have this sprite move towards the mouses position. I guess you would then have to write your own conditions e.g. if the mouse is clicked then you would have to check what the sprite was over rather than relying on the mouse conditions.

    If you wanted it to go faster then I guess (definitely not tested) you could go through loop of remembering where the mouse was compared to when it is and then multiplying this distance by the required amount. You would then need to move the mouse to this new distance and start to loop again. No idea how jerky this would be.

    Edit - I wish I could type faster.

  • On "copy text button" pressed then copy = textbox.text

    Will copy all of the text in the textbox into a variable called copy.

    Copying only some of the text would be more difficult…

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RamPackWobble

Member since 2 Feb, 2013

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