y (height) goes from top to bottom - this is normal for most computer languages.
Is this what you mean ?
edit
you can always take your "height" from the maximum height if that helps
Just a quick thankyou korbaach for this and other examples that you post. I am learning a lot from you.
use a couple of variables (personal choice would be for instance variables on the ship but global variables will work) lets call these "LookAtX" and "LookAtY". Change these two variables when you touch the screen and use these variables to set the player angle as required. this way the ship will know which way to face even if there is no touch
[quote:26v4dnkp]can you attach a link to the mentioned plugin?
well here is a link to a list maintained by Kyatric with most (all?) of the plugins available
and here is a link to the plugin
Develop games in your browser. Powerful, performant & highly capable.
rexrainbow does a very nice time/date plugin - or you could just manipulate the returned string (left$?)
Can I send phonemes to the text to speech in C2 and if so how ?
eg : pronunciation for "hello": could be "h eh l ow" - unfortunately my requirements are slightly more complicated than "Hello".
Thanks.
Is this any help ?
https://www.scirra.com/tutorials/419/page-1#tuttop
in that case
change above to something like
https://goo.gl/UXY4mh
which gives
https://dl.dropboxusercontent.com/u/143 ... index.html
there are, of course, other ways...
or , very slightly adapted from demo space shooter that comes with construct 2, reducing the need for a second (invisible) sprite and also the every tick.
https://goo.gl/nA76uj
you cant make the global variable random when you first add it to the event sheet but once added you can then set it in the events ...
https://goo.gl/jA9Gvt
also look at http://www.mapeditor.org/
have a look at the x and y spacing in the tilemap properties
Member since 2 Feb, 2013