how about removing the solid behaviour from the mover - might help them from sticking ? Or do you need them to be solid for some other part of the game ?
also have you looked at simulating a jump key press rather than setting the y vector (although you might need to turn down the jump strength ) ?
have the plugins previously worked ?
Are the plugins installed correctly / to the correct location
what plugins are you using?
any good ?
https://www.scirra.com/tutorials/526/ho ... -savegames
Any advise?
Check the manual/tutorials for information about random. but as a starting point try floor(Random(1,101))
Yes
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needs work but here is one way of doing menus...
https://goo.gl/SafkR0
here you go....
https://goo.gl/NHIUAl (R214)
along the lines of
if button pressed
crosshair overlapping sprite - sprite destroyed
so you have two conditions - if the first is true then construct will then check the second. if all conditions are found to be true then the actions will be done.
have a look at
https://www.scirra.com/tutorials/253/ho ... e-1#tuttop
which explains about using a separate sprite for your player to prevent problems with animation.
— - try subtracting dt rather adding dt to t.
another try at gems...
again you will need to cut them up yourselves. again use as you wish.
donations to mnda or local charity please.
constructive criticism for any of the above welcome...
2cool4uandme - did you look at the capx I posted in your similar post a week ago ?
Member since 2 Feb, 2013