scottwjsm's Recent Forum Activity

  • You do not have permission to view this post

  • You do not have permission to view this post

  • Thanks this is helpful especially for a tower defense or game like warcraft 3, something I will attempt later on. I am not sure what I did but I solved my issue by making the enemy move on the 8-movement vector plane on every damage, and when they collide they can stop the move-to behavior, now it seems to be working and I removed the solid behavior. I am making a sort of beat-em up style game.

  • Hey I think I used the same tutorial. Try adding another action after the bullet is spawned, [set position] I also think that tutorial also talks about making a shoot_direction variable in the object, so I also add the even [set angle of bullet @ shoot_direction]

  • Yes I did this to avoid the multiple enemies from getting so close, when this happens they appear to merge and look like one enemy.

  • Hi I am using the move to and pathfinding behavior. I was going to make a new post for this question but maybe I can get some help here.

    My problem is when who solid objects collide, they become stuck together and will stop moving because of this.

  • I have collectables in my game and the player can leave and return from some levels. The only problem is when I am returning to a layout all the items return to their place after being destroyed. For enemies that is fine but I hope someone can help me out. Maybe it has something do do with the behavior that allows you to save?

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

scottwjsm's avatar

scottwjsm

Member since 16 May, 2017

None one is following scottwjsm yet!

Trophy Case

  • 7-Year Club
  • Email Verified

Progress

8/44
How to earn trophies