dreikelvin's Recent Forum Activity

  • Cheers dreikelvin, it is early days, all the graphics are just placeholder for now just to get the feel of the game as I work on the engine. Yes definitely the enemies will eventually be animated and attack.

    I like your idea of "reaching out" to hit rather than shooting. Maybe something could come out of their mouth, like another mouth...Alien style...... !

    The music track is not mine. (It is Carpenter Brut, I think he is too famous to want his music in my game). But it is part of the vibe I am looking for. (Not necessarily dark, but high energy)

    I am trying to resist doing any graphics and music until I have the game machine running properly. Only then then I will get to the fun stuff!

    I checked out your soudcloud. You are Pro. Once my engine is ready I will need sound effects and music and you will be on my list if you don't mind.

    Thanks! Sure, hit me up if you need some sound! I am really curious about how your game will look when it's finalized. I mean, it looks already quite slick to me. But I'm just an amateur when it comes to game mechanics and gameplay analysis

  • I don't know about you guys but I am getting a strong Diablo/Dungeon Keeper vibe from this. It looks very high-quality thanks to the highresolution sprites.

    Good luck further with the development and let us know when it's out!

  • Pretty badass gameplay (and soundtrack) !

    The bigger enemies could maybe do a little more than just follow the players movements. Right now they look pretty static and inactive (apart from all the enemy fire). Maybe one of them could reach out and try to hit the player? Just an idea

    Other than that: keep up the good work!

  • nice work man! I wish you could set the decay/sustain rate on snare and open hihat (or make a choke function).

  • Hi there, I am a composer and sound designer. I've been working on browser games for a while now and I am intrigued by the possibilities of the Construct platform. Hit me up if you want to collaborate some time!

  • that's a pretty neat trick. thanks for sharing!

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  • Thanks for pointing that out. Luckily I have made my experiences already to be cautious enough. If you need advice on how to work together as freelancers, let me know! I am happy to help. Here are some key aspects to always keep in mind:

    1. If it's for something worth more than 100 USD and you don't know each other, make a contract, make an invoice!

    2. Always speak about timeframe, budget, inpiration, working methods beforehand and during the project. Communication is everything!

    3. If you notice you are not quite on the same frequency with the other guy, don't do it.

    4. Try to talk on Skype, Phone, meet in person. Nothing beats personal contact!

    5. Give regular updates!

    6. Most important thing: Be clear about budget and payment! If it's your first project with a client, try to agree on an upfront

    7. Be nice and civil

    8. Know your (copy)rights!

    Best to you,

    Robert

  • Checked out your Soundcloud - really nice stuff you have made! Kudos from one colleague to another.

  • Not really "my" game, but I worked on this virtual woodchopping game:

  • Hi there, Scirra Forum!

    I am a composer and sound designer, specialized on multimedia-productions, games, TV and film. I've been working in this field for 10+ years now and have a lot of experience and connections.

    Here is an overview of my services:

    + music production/composing for games, TV, trailers, film, videos in multiple styles and genres. live instruments possible

    + sound design and foley effects

    + mixing/mastering of audio material for mobile, web and television (all loudness standards)

    + soundlogos

    Here some examples:

    https://soundcloud.com/dreikelvin/sets/squawk-soundtrack

    https://soundcloud.com/dreikelvin/sets/spells-of-genesis-o-s-t

    https://soundcloud.com/dreikelvin/sets/pterodactyl-falls-soundtrack

    My Website:

    http://www.dreikelvin.nl/

    My Soundcloud:

    http://www.soundcloud.com/dreikelvin

    Feel free to contact me via PM or the contact form on my website.

    Take care!

    Robert

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dreikelvin

Member since 15 May, 2017

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