theseanmullins's Recent Forum Activity

  • Honestly, I think you have a fairly solid looking WIP. I'm interested to see if anyone has better ideas for the sword swing/animation. I am in need of a better solution for that as well.

    Three thoughts:

    Does the timer provide a benefit to anything? Once your project gets bigger will it just be extra, unnecessary coding for you?

    I know its a WIP, and your Minotaur looks awesome but the art doesn't match the player per say. Your player has black outlines and the Minotaur does not which makes him appear a little flat. Overall, I think all looks great.

    You should try to keep regular updates posted because this looked interesting.

  • Thanks guys. I will give them a try. Hopefully you can see some of my disasters soon haha.

  • Hey Folks,

    I have been stalking the "post a screenshot of your project" forum for a while now and would like to share my small slice of progress. How do you create a GIF of your game to post on the forums?

    Tagged:

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  • Have you made any progress on this? This looks pretty interesting.

  • Someone needs to send you a medal for your service! I think people could build a game strictly from your demos. I'm proposing a spring time game jam to be "build a game using Dops tutorials only"

  • I honestly have to say, I enjoyed this more than I expected. I will give it another play later when I am on break and have some more time to play around with it. My only gripe, which is very small, is that the art style for the character (which looks awesome by the way) and the background are different. The character has high lights and low lights and the weighted black lines to add some details and then the background just looks a little unfinished. However, this does help keep the focus on the player instead of anything else on the screen.

  • I laughed entirely way to hard when Dave ran into a coworker and looked disappointed to have to listen to them talk. I am actually working on a corporate satire game as well. Dave-man looks extremely relatable.. Especially this morning.

  • I have been following #indiegame on instragram for a while now and kept seeing posts about a Guinea Pig game. Now I see it is made with Construct and it looks professionally made! Nice work with everything so far. I like the art style and can't even begin to comprehend how long the animations took. They really do look fluid.

  • I like the enemy running away from the player and pulling out a white flag. Overall it is looking good!

  • R0J0hound I really appreciate that you took the the time to explain this. Unfortunately, I did what I should have done before I posted which was search and study what was going on. I actually drew a grid on paper and worked it out to see what was going on. Thank you for your time though!

  • R0J0hound can you explain how and why this works? I mean I plugged it in and it works exactly as you say. The object moves in 180 arcs until it reaches the end destination.. But why? Can you walk through the code and explain what is happening?

    Give the enemy these variables: t=1, cx,cy, a, r

    On some trigger

    — enemy: set t to 0

    — enemy: set cx to (self.x+destination.x)/2

    — enemy: set cy to (self.y+destination.y)/2

    — enemy: set a to angle(destination.x, destination.y, self.x, self.y)

    — enemy: set r to distance(self.x,self.y,destination.x,destination.y)/2

    Enemy: t<1

    — enemy: set t to min(1, self.t+dt)

    — enemy: set x to self.cx+self.r*cos(self.a+180*self.t)

    — enemy: set y to self.cy+self.r*sin(self.a+180*self.t)

    That will make the enemy move in a half circle arc. More subtle arcs could be possible too with further tweaks of the equations.

    Also note both methods will complete the motion in one second. To make it complete in say 0.5 seconds change the *dt to *2*dt in the equations.

  • I just watched the trailer on Steam and I have to say, this looks freaking awesome! I also think you did a very good job on the trailer, it may me want to play your game. What is your estimated play time from start to finish?

    Are all of the bosses unique? As in, do they move differently, have different weaknesses and strengths etc?

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theseanmullins

Member since 14 May, 2017

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