Francy11's Recent Forum Activity

  • Yes, but on mobile, I don't think that cocoonjs and crosswalk, support speech recognition, for now.

  • On R157, Speech synthesis is quite good feature. But is there a way to get text from microphone? For example, the users say something, and the text appears on the screen.

  • You need to export for CocoonJs, test your application by Cocconjs launcher, and after compile with ludei cloud compilation. There are also Crosswalk(android only) instead of Cocoonjs that is quite good.

  • I am pleased to present, a completly free game made by Construct 2 and cocoonjs, Speed Wings!

    play.google.com/store/apps/details

    -------------------------------

    # Speed ??Wings is a completely FREE game that follows the flappy jam.

    # Go through obstacles in an infinite level.

    # Establish your records to determine who is the strongest among your friends

    # Difficulty balanced with respect to other app "flappy Jam".

    # Customize your bird with hats and more through a simple interface!.

    # Simple and intuitive controls, for a great gaming experience.

    # With the arrival of the new Speed ??Wings patch get ready to the advent of a world based on sparta.

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  • Sorry, now It is english.

  • I uploaded a simple game made up by construct 2 and cocoonJs.

    play.google.com/store/apps/details

    I hope you like it!

  • Is this ID on Top right of admob home page? (called ID publisher)

  • Which is the admob ID that I have to put on Mobpub? publisher ID (in my account info) or banner ID (in my app info)

  • Steps to reproduce:

    1. Start construct 2

    Observed result:

    With the same plugin of 158.2 I get this error:

    <img src="http://i60.tinypic.com/20qj7g5.jpg" border="0" />.

    After click Ignore 3 times, construct 2 start but look slow.

    Expected result:

    Operating system & service pack:

    Windows 8 64 bit.

    Construct 2 version:

    Construct 2 r160/r159 64 bit.

  • Yes, I know. I think that also with Immovable TiledBackground, moved cell should be 0 because no object are moving in the layout.

  • Ops sorry. Try now :).

  • Link to .capx file:

    drive.google.com/file/d/0BxoHB3AGjIpYMmpGN09XdlJGQnc/edit

    Steps to reproduce:

    1. Add a lot of Tiledbackground with physics behavior.

    2. Set Immovable to Yes.

    3. Check Tiledbackground collision in event.

    4. Run Debug Layout.

    Observed result:

    We can see "Moved cell/sec" very high (Moved cell/sec = 480) because there aren't moving objects, but with sprite no problems (Moved cell/sec = 0).

    Expected result:

    I expect the same result of sprite, (moved cell lowest).

    Browsers affected:

    All browser.

    Operating system & service pack:

    Windows 8 x64.

    Construct 2 version:

        From r155 to r158.2.

    Sorry for English.

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Francy11

Member since 1 Feb, 2013

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