LolindirLink's Recent Forum Activity

  • Hi guys, I ned to pubblish my agme on steam and I have a few questions.

    My game will not have leaderbords, or steam achivements... so I guess i do not need any plugin. It is just the game.

    My question:

    Must i upload a nwjs SINGLE exe file ? or Must I upload the separate NJWS files ? A friend told me i have to upload a single exe but as installer ( but c2 is not creating an installer file)

    can U guys guide me for the upload.

    A little note: i have packed my file with enigma virtual box so that the file is just a single one and that it is a bit more harder to steal the assets...

    let me know thanks

    If the game is small (under 250mb) you can package it all as a zip.

    don't forget to modify the package.json file using the following args: (in the package.nw archive)

    },
    	"dom_storage_quota": 50,
    	"user-agent": "Mozilla/5.0 (%osinfo) AppleWebKit/%webkit_ver (KHTML, like Gecko, Chrome, Safari) NWjs/%nwver",
    	"chromium-args": "--disable-plugins --disable-internal-flash --in-process-gpu --disable-devtools --disable-popup-blocking --enable-gamepad --enable-html5-camera --allow-file-access-from-files --ignore-gpu-blacklist"
    }
    

    All these to the end of the package file, then zip it up and upload. https://partner.steamgames.com/apps/depotuploads/"YourAppID"

  • I've bene scratching my head about this for some time now. I'm using the Steam 4C2 plugin to integrate Steam functionality, and everything works except leaderboards. Achievemtns unlock, it connects, it even finds the leaderboard, it just won't upload anything to it.

    I've attached a file of what I'm doing. Also can be seen here: robbotto.com/leaderboard.png

    Score being a global value.

    Like I said, it can find the leaderboards, and I'm running through Steam, and I've double-checked the leaderboard names etc.

    Has anyone used leaderboards with Steam4C2? I've emailed the author, but haven't gotten a response.

    I've been having some Problems as well.

    One leaderboard works just fine, the other one (set up the same!) doesn't work.

    I've tried so many times now..

    Same for Achievements, some won't work for whatever reason.. (it should by name and everything... because the other achievements work..)

    Also, scirra store is down..

    Meh, and this plugin was 70,- :(

  • It seems that no, I'm also wondering if you can use it with the new version of NW.js.

    The plugs are very good, but there is no new version :-(

    I've bought Steam4C2 full a few months back, been using it since for my game "DriftKing2D" on steam (sorry for the ad). Everything works as intended except for one thing which is why i'm here: One leaderboard works just fine. the newly added one doesn't whatever i do. And some achievements don't seem to unlock. While it's pretty much the same code, just changed to the other achievement ID.

    I'll get back to this if i find the answer. Also could use a tutorial/manual but the scirra store is down.

    Edit: I fixed this a while back with a custom timer. Just to make sure only one achievement/leaderboard will be checked at all times. (Check achievement 1, add 1, check achievement 2, add 1, check leaderboard 1, add 1..etc, and then return to 0 and repeat.)

    This plugin still works as of today. RIP C2 (Soon) https://www.construct.net/en/blogs/construct-official-blog-1/sunsetting-construct2-1505?utm_campaign=blog1postemailsub&utm_medium=email&utm_source=1505&utm_term=txt4-read-ashley%27s-post

  • The weird thing is, this was never a problem. Just recently (and nothing changed in the meantime) most of the older images are unaffected. But every newly imported ones are.

    The graphics drivers are fully up to date, I tried reverting back but also no effect on the problem.

    No idea how to pinpoint the cause further.. can't continue working visually like this.

    Help! :/

  • Edit: added a Capx

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  • Problem Description

    ____Images look stretched down in the editor but are actually fine in the image editor or when previewing.

    It's happened with older projects, as well as every new project. most already-imported images are fine, but some and every new image does the same.

    ____

    Attach a Capx

    ____ https://lolindirlink.stackstorage.com/s/LVvXeMIELanLo82 ____

    Description of Capx

    ____ It's just a blank project with 1 image inserted. ____

    here's a screenshot of the problem: (a preview window with the correct size showing is also open at the right side)

    notice how the image formats seem to be correct. it's just a display bug in the editor. the actual image is fine!

    Editing is just horrible this way.

    Steps to Reproduce Bug

    • open Construct 2, import sprite (no matter how)

    Observed Result

    ____ The image gets imported but it LOOKS stretched down in the editor. it's actually fine when editing or previewing. ____

    Expected Result

    ____ the image to be the right size in the editor. ____

    Affected Browsers

      -nothing to do with the browsers-
    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    ____ Windows10 -up to date ____

    Construct 2 Version ID

    ____ both 245 and 250 had the problem____

  • i think the rewards are a bit weak when you compare it to a hired professional... (although better than nothing).

    Call me when you want to add the dutch language.

  • I'm not going into full detail, I think the pictures should speak for themselves. but here's the (minor) issue i encountered.

    Scirra arcade suggests posting on reddit, However, i encountered a problem when posting on this particular subreddit: "/r/LetsPlayMyGame"

    However, on top of that subreddit, it says: "Accepted Platforms: Mobile games or free browser-based games can not be posted here". And the Scirra Arcade automatically fills the post with the scirra arcde game details. a free web-based / mobile game / platform. thus the post got deleted.

    The Reddit topic link with the message on top of the page:

    https://www.reddit.com/r/LetsPlayMyGame/

    It shouldn't suggest this after uploading to the Scirra arcde, or mention and modify the automatically created message so it doesn't apply the Scirra arcade upload to the subreddit.

  • There is also 'Preferences/Reset Dialogs' which will reset all window positions to their default locations.

    Preferences.

    oh, i did not know this!

    i always fiddle with my screens lol...

    you saved me from a lot of fiddling dude! (really, this should be more well-known!)

    ...not that it matters anymore because C3

    - please put any suggestions in the new suggestion system! I think we should actually use that instead of the forum, unless you want extended discussion of an idea before submitting.

    A wise man once said:

    "A delayed comment is eventually good, but a rushed comment is forever bad,"

    :')

    but i did notice the link right after posting and corrected my mistake by posting in the right place as well.

    sorry for making the place a little bit messy Ashley.

    the first thing that popped in my head is a full-on menu-system. let me try to clarify it using the rules:

    1. Currently, there's 100 ways of coding your own menu, even if it's a simple toggle or transition.

    2. it's not necessarily a problem, but it's the opposite of what Construct is advertising: no code.

    3. It would make the basic steps of getting the menu's and the logic behind them up and running without even getting started. this is especially important for new players or pro's who've made 100 apps already. Construct already provides the logic behind basic animations and effects like switching layout and it might be easily implemented similar to things like the platform behavior.

    it would be nice if a global UI and the likes are more simplified and code-less this way. if only, like the platform behavior, to quickly prototype. it is after all exactly what Construct wants right?

  • Ashley

    Lots of users are successfully publishing mobile games with Construct 2, so it does work.

    it just works

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LolindirLink

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