Katala's Recent Forum Activity

  • [quote:aeqts2ir]"Solids or any particular object" is overlapping "Particles"...."Particles" Destroy

    That will destroy the whole particles object. I assume the goal was to destroy the individual particle one by one when hit and i'm pretty sure that isn't possible without using Sprites.

  • If it is a problem you should make your own particle system using Sprites.

  • Change the Sine Movement to Value only. Also make sure your origin point is on the roots.

  • [quote:15e9geye]Edit:

    Another way that might work, could be if you could create obstacle maps kind of like you would a layer. So as you add them you would be able to choose which obstacle map an object would use in the properties panel just like with layers. And maybe be able to switch them around during runtime and so on. But don't know If that would cause memory problems as well.

    I think this should be enough. For instance on isometric game where you would have multiple floors kind of like old X-Com games. When changing floor you could switch obstacle map to "Floor2" and maybe for add obstacle you would have new setting for what obstacle map you would like to add that.

    Would it still be too much if instead of using own map for every instance you would use predefined amount? For instance on this RTS example there would be 2 (air units probably don't need one), on old X-com there is 4 and on X-Com: Apocalypse there is 9 etc.

  • What kind of setup do you have? Do you need just window size effect? You can always set things up manually.

  • Search found 1168 matches: inventory

    Search results from Tutorials https://www.scirra.com/tutorials/search?q=inventoty

  • It can export JSON and XML so maybe if you have all your images inside your project and read only the position data either of those files. You would probably need to parse the files and make your own animation setup to position images inside C2 however.

    I would like to see other export options on Spriter as well. It would provide a bit more control over the animations inside C2.

  • Simple Sine example.

  • Could be good to make a bug report before next stable release.

  • I think it is a bug. Seems like there is only one global pathfinding obstacle map and not instance specific. Even if another is set to solid and other for custom it doesn't seem to work.

    Perhaps an oversight after regenerate region feature?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Set Point X Sprite.X+cos(Sprite.Angle+Point.myAngle)*Point.myDistance

    Set Point Y Sprite.Y+sin(Sprite.Angle+Point.myAngle)*Point.myDistance

    Or if I understood this correctly

    [quote:n306uggl](always get the top point of an object (object angle doesn't matter) )

    like variable myangle = 90 then i get the position of point from right side of object

    Set Point X Sprite.X+cos(270+Point.myAngle)*Point.myDistance

    Set Point Y Sprite.Y+sin(270+Point.myAngle)*Point.myDistance

    Note that angle 0 is to the right.

  • Apply the effect to the family. You could probably then take the parameters from Scml for instance when all the parts are already in its container. Picking instances should be easier this way.

Katala's avatar

Katala

Member since 31 Jan, 2013

None one is following Katala yet!

Trophy Case

  • 11-Year Club
  • x6
    Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

13/44
How to earn trophies