Katala's Recent Forum Activity

  • Ancient Heritage Combat Demo (work in progress obviously).

    <img src="https://dl.dropboxusercontent.com/u/104893773/screen13.png" border="0">

    Slightly out of date

    Don't mind the mainmenu too much. Recommendet to load game to get some items <img src="smileys/smiley17.gif" border="0" align="middle">

    So far there is only one up to date map and others are old test areas.

    It seems to crash sometimes when hitting enemy I think it's from old damage calculations that are maybe a little over complicated. Also crashes quite often when quitting to mainmenu.

    Can be difficult at first <img src="smileys/smiley18.gif" border="0" align="middle">

    Controls:

    A and D = move

    S = crouch

    SPACE = jump

    MOUSE = look

    LEFT MOUSE = attack

    RIGHT MOUSE = BLOCK

    when moving press W to run

    TAB = change gear/weapon set

    ENTER = inventory

    E,R,T,Y = use consumable

    F = interact (change map when map icon is shown and when crouched to pick item)

    SHIFT = show item names

    Inventory:

    LEFT MOUSE = move item

    F = Drop item

    over information box there are buttons to show offensive and defensive stats.

    Character sheet:

    Increase and decrease attributes whit mouse

    I and C buttons to navigate

    Extra:

    F1 = Fullscreen

    F3 = windowed

    J = slow time

    K = normal time

    Backspace = reset map (not the map where you currently are)

    New Download (5/12/2013)

    If you are having performance issues try deleting 1.png from Gfx/Terrain. It is not chop'd yet.

    Any feedback is much appreciated.

    Edit:accidentally posted first on C2 forum. Remembered your creations where all in the same page <img src="smileys/smiley9.gif" border="0" align="middle">

  • robin Sommer

    Thanks! there is still quite a lot of repetition on the textures needs at least few kinds of foliage and i'm still learning how to draw :). That backround is quite plain and mainly for testing. But maybe it's not so important for the demo.

  • Level test update

    <img src="https://dl.dropboxusercontent.com/u/104893773/screen13.png" border="0" />

    I'm thinking of releasing combat demo soon.

    Edit:There is now demo available.

  • Thankyou. Well I think it looks like a mess now :) but I am starting to concentrate more to the graphics now. Staring it this long makes my eyes hurt.

  • Action platformer rpg Angient Heritage I have been making for almost a year now on classic. Demostration of the battle system mostly whitout any special skills.

    [TUBE]http://www.youtube.com/watch?v=o22X_tv-LeQ[/TUBE]

    Still have to deside how I make backrounds. Would like to do something like in Muramasa or at least what I can achieve :) not really a great artist or anything.

  • Sometimes even really small bump seems to destroy the ship. But really fun otherwise.

  • Actually two health bar examples diablo and rts type. Download here

    edit:this means enemy health bar not the round player one.

  • Something I made some time ago and now I can send it here so here

    There are quite a few dialogue examples so hopefully there is something new and usefull here.

    There is some string parsing and functions using ini.

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  • First thanks for all responses! I think the reason for this was I have some problems whit unique sprite plugin an VRAM issue (think I can solve it in some point. I have the source code just have to learn how to compile it after small change) anyway did have some time to think how I should proceed and I think classic can do the job. Picture editor isn't a big problem for me, basically just a place holder. Biggest downside would be that it is windows exclusive. Just hopefully it doesn't blow to my face. If I would start now C2 would be the choice and there is still so many more game ideas (orion meets X-COM and battleship forever <img src="smileys/smiley3.gif" border="0" align="middle" /> )and some smaller things :) guess I just don't have unlimited time whit one project. Let's see where this goes.

  • Really even if I said there is no problem starting it again there is of course always a risk that it goes like Duke nukem forever <img src="smileys/smiley11.gif" border="0" align="middle" /> Anyway I think it is still quite barebones and even if I think I could do it much faster next time there is still new thigs to learn. It is not easy to make game this size by yourself <img src="smileys/smiley1.gif" border="0" align="middle" />

    There dont seem to be debugger in C2. If not essential it is really usefull when there is lot going on.

  • Hard to say. Some basic mechanics are in place. Part of this development time has been getting used to construct after MMF. There is still lot to do like classes skills etc... Just got drawing tablet and those seen here are first practise graphics. Ok maybe less than 5%

  • That is where I am leaning towards. If classic is now kind of dying and this would take at least next 2+ years. I can see myself alone whit that in somepoint whitout any real knowledge of making plugins for myself or any other help <img src="smileys/smiley19.gif" border="0" align="middle" /> . And there is a risk it bean obsolete in the pont it is finally finished. So if everything it now has are doable in C2 I think I know how to continue. Thanks for the reply sqiddster <img src="smileys/smiley32.gif" border="0" align="middle" />

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Katala

Member since 31 Jan, 2013

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