Stomphoof
In this case, you would set the sprite not to an animation frame, but to a completely different animation. You can then check the animation name (sprite.animation) and based on that you can assign the HP, etc. That would require events like the ones in the other example...you're just checking Sprite.Animation rather than the Variable but the methodology is the same.
Either way, you're going to need an event for each mob so I'm not sure if either way saves on total number of events.
If I am going to need an event for each mob, I think I will just stick to using the first method since I comprehend that better at the moment.
Perhaps as I get better with Construct 2 I will understand what you mean by checking completely different animations. My fault for not understanding and I thank you all for the help.
This serves my purposes quite well. I have the spare events (I got 43 used of my 100 and most of my work is done) as the game itself will be fairly simple.
And thanks to you guys I now understand how to check distance relative to the player and thus use that to start the spawn sequence. Now I need to figure out how to randomize how often it actually spawns something.