Stomphoof's Recent Forum Activity

  • Simple question, I didnt see it in the FAQ but I might have mised it. I want to change the 8 Direction Movement keys from the arrow keys to WASD.

  • C2 is 100% capable of making a big game - I'm making one now with no problems. Just don't expect real-time multiplayer or vector graphics. Other than that, there aren't many limitations.

    Well that is not quite what I was asking but OK. I believe ya.

    I am not after MP or vector graphics...not even sure what vector graphics are.

    I would be more interested in creating something like an RPG or a Metroidvania ect. And I was hoping people would post games that are out there made in Construct 2 that fit the idea of "High Quality", whatever that means to you as a person of course, since that is a subjective thing.

  • Lets ask for something specific! How bout any in the vein of Castlevania or Metroid?

  • I have made 3 games so far with CS2 Free, and I have been impressed thus far with its abilities. Next month I intend to get the full version of the software so I can ?Go Big? as it were and try my hand at making longer more expansive games.

    However, I want to see what some people here have done with the software? How far have you pushed it? What are some of the highest quality games out there created with CS2? I am looking to see just what this software is capable of doing.

    Mainly cause I had another game idea haha.

  • More of a completed concept, and playable.

    Its for a "Falling Blocks" game where you try to catch the blocks as they fall, avoiding certain ones.

    scirra.com/arcade/example/3159/falling-blocks-practice

    The CapX is there for download in case anyone wants to see what I did.

  • scirra.com/arcade/action/3143/escape-from-omega-base-beta

    Can you escape from Omega Base? A simple security guard trapped in a military installation where a science experiment went haywire. Your only wish is to get out, alive.

    This is my second project in Construct 2 (Free) and this really helped show much how much the Paid version would allow me to do. I nearly hit the event limit, had to get creative with dealing with a few issues (thanks TheUbie for the help!) and learned just what sort of limitations the software has.

    Overall, I am proud of this. The music is from a band called Under Polaris, sprites are from Scirra, myself, and my friend Dan. Sound Effects are from the internet and my friend Careless of the band Random Encounter.

    Give it a play and let me know what you think!

  • Yes, that works as well.

    I had figured the problem is that you might have more than one spawner (i.e. you have a spawner off layout that you placed at design time, then you spawned another one at run time.) and it was evaluating based on the first spawner, which probably wasn't moving.

    How would ya fix that?

  • Nevermind just solved it. I ended up just having it based on whether or not the Spawner was "Visable On Screen" which apparently amounts to any part of it (Even the TINIEST part) being in the viewable area.

    <img src="http://i.imgur.com/TKxRLc8.png" border="0" />

  • So I am having an issue where it doesnt seem that anything wants to trigger...

    Here is what I have:

    <img src="http://i.imgur.com/k5sdbnV.png" border="0" />

    No matter what (even without the random and the every second statements) the spawner is doing nothing...

  • Something like this

    <img src="http://www.infinitepossibilitygames.com/demos/MobSpawnerExample/conditions.PNG" border="0" />

    I figured something like that. Thanks sir!

    Next on my list is to figure out how to make a mob stay at a distance from a player while still following them, shooting bullets at them, and moving around in a random pattern.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Add a condition to the one that checks distance. If you want it to spawn say...15% of the time, you'd use something like Compare Two Values-> random(0,100) <= 15.

    Another thing to consider: This action is going to spawn everytime you run through the loop, so if that spawner object stays within the spawn distance you put in there, it's going to start popping out mobs at a high rate. The random statement I just mentioned will address that. You might want to add in one more condition to limit the number of times it can fire over a given period of time, like Every 1 second or something of that type.

    (just speaking from experience there)

    So add a second condition to do say random(0,100) <= 20 (for 20% spawn chance) and then a third condition that checks every 3 seconds? What would that even look like? 0_o

  • Stomphoof

    In this case, you would set the sprite not to an animation frame, but to a completely different animation. You can then check the animation name (sprite.animation) and based on that you can assign the HP, etc. That would require events like the ones in the other example...you're just checking Sprite.Animation rather than the Variable but the methodology is the same.

    Either way, you're going to need an event for each mob so I'm not sure if either way saves on total number of events.

    If I am going to need an event for each mob, I think I will just stick to using the first method since I comprehend that better at the moment.

    Perhaps as I get better with Construct 2 I will understand what you mean by checking completely different animations. My fault for not understanding and I thank you all for the help.

    This serves my purposes quite well. I have the spare events (I got 43 used of my 100 and most of my work is done) as the game itself will be fairly simple.

    And thanks to you guys I now understand how to check distance relative to the player and thus use that to start the spawn sequence. Now I need to figure out how to randomize how often it actually spawns something.

Stomphoof's avatar

Stomphoof

Member since 31 Jan, 2013

None one is following Stomphoof yet!

Connect with Stomphoof

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies