IceKofy's Recent Forum Activity

  • Exactly !

    I think too, but that way is very fastidious, and has a lot of testing/mathematical research to do, and can lead to a lot of major issues (about teleporting and stuff). Well, the other issue is to accord my near/far background to the color of the ... background. I can't find any effect that allows it. I might be doing something wrong but I reeaaaly struggle finding the right blend mode+effect combo. Have you any idea ?

    (PS: Thank you for the tutorial, it actually helped me for my night & day cycle !)

  • Hi !

    Indeed i haven't been clear enough, i made a sketch of how my world is designed to help you picture this.

    To answer your questions, all the layers (both backgrounds, ground, foreground, sky) have to scroll vertically and horizontally with a different parallax ratio. Actually, backgrounds aren't animated and they won't "change" during the gameplay. The transition between colors has to be the smoothest to indicate the players where they are going at. My camera is completly free, following the player, and there is no cinematic yet.

    Also, I'd like to make a day/night cycle but i already have all my ideas, i'll be using a vignette effect, lowering luminosity and contrast.

    Thank you for giving interest to my request !

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  • Hi my fellow constructers !

    Here is my issue i've been trying to fix for few days.

    I'm currently making a Metroid-Like game where the player can explore a "huge" world, getting upgrades ect.. I want to give main zones a colorfull identity, each one has to be different. But I'm making my game in one layout only, and the transition has to be very smooth according to the position of my character. I've already tried to manually change background RGB channels each tick with a position based expression. But the amount of zones i want to implement makes it an enormous mess (i've only managed to go from purple to light blue according to my x position) Even with that, i don't manage to grant my near background the same greyish color to imitate depth.

    Should i keep trying getting colors right using RBG/tick method ? Should i use effects ? If yes can i get a bit of help, i'm a complete newbie about this.

    Thank you a lot (here's the screenshot of my world actually)

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IceKofy

Member since 6 May, 2017

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