MakubeX's Recent Forum Activity

  • Blacksmith

    Glad to. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Nice. I tried using the Timer behavior before in a similar manner I did with the Foreach and Wait combo but I had the same problem where when the sprites started moving again after stopping some would start up in the wrong order. I still don't understand why.

  • Ashley - Don't mean to bother you, but the questions in my previous post are eating at me! <img src="smileys/smiley26.gif" border="0" align="middle" />

  • Blacksmith, I've almost got it, but there's some behavior I don't understand. Maybe Ashley can help here.

    Ashley could you answer the following about the capx I linked below:

    1. Why some sprites start moving again out of order of they're suppose to be sorted in the Foreach?

    2. Why do they flip right after spawning (sprite font pinned flips to the bottom)?

    3. Why do some sprites keep creeping up a little bit after they are supposed to have stopped?

    PS. Press W to stop/start the sprites.

    capx Link

  • You're right, if the sprites are all instances of the same object then it's trickier to use distance. You would probably need to identify them using instance variables or something like that.

    I'll play around with your capx and see how I can help out.

  • Could you clarify what the problem is? I'm not sure I understand what you're asking.

  • Instead of using stop sprites I would measure the distance between one sprite and the other in the direction they're moving. If a certain distance is reached then stop moving, else wait a second and keep moving.

  • ... I tried several ways, but none of them worked.

    Could you specify what ways have you tried? It shouldn't be hard using 'on animation finished'.

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  • Came in here for the same reason. Good to know it has been noted.

  • Does the following entity need to have the Platform behavior?

  • Great job! Thanks.

  • rexrainbow

    Funny, I was already looking at that after finding it in an older post.

    Edit: Ok, I see what you pointed out. I have to get an instance of the Physics behavior.

    Thanks for the info, I'll report back with my results.

    Edit 2: Everything worked perfectly. Thanks again!

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MakubeX

Member since 29 Jan, 2013

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