silkc2's Recent Forum Activity

  • I had a similar issue and I try not to use every x seconds because of it..

    You could try:

    if int(time) % 3 = 0 trigger event 1.

    if int(time) % 5 = 0 trigger event 2.

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  • I want to add subtle random pitch changes to most effects in my game..

    How can I do this?

    I've seen something about XAudio2, spent a good half hour reading various forum posts and the wiki.. but nowhere is there a simple guide on where to get it from? Where is it, how do I install it? Do I have to use it for pitch changes?

  • I have a really nice Vignette effect on my layout but I don't want it to affect my GUI layer. Is this possible?

  • Nice.. any idea how to make it so a tile is destroyed when another object e.g. a bullet hits it? I have tried and it's very random. Sometimes the tile is destroyed sometimes not.

  • Hello

    I'm stuck with just trying to get collision working. I don't know how to tell it to enable collision for non empty tiles.

    I have the tilemap with a "solid" behaviour but it's doing collision even on empty tiles. Help?

  • Thanks!

  • Can I have the math for doing this manually since I'm using a number and not an angle?

  • Hi guys

    I've noticed that "every n seconds" and "Time = x Seconds" conditions seem to be worked out based on the time the entire game has been loaded rather than the current layout.

    Is there any way to get a time for the current layout?

    Reason I ask is that I am making an interactive tutorial which needs to wait a couple of seconds after loading before showing page 1 (otherwise I pick up a certain touch event in some cases which loads page 2 with the player never seeing page 1).

  • Hi - Gonna res this thread because I'm getting a bit lost without named parameters.

    How about a compromise? Let us set a note when we create a new function, where we can key in a description of what we want the parameters to be.

    Then function call can show this note - if it detects one was set for the function name you key in.

    I've kind of tried to do this with comments, but my functions are sat in one sheet and it is niggly to toggle between where I am to remind myself of what I need to do.

    Also whilst I'm here, is there no way to make function call detect if the function name is invalid? Or even bring a drop down of the function names you are using?

  • Not sure on how they got lost, have done nothing abnormal. It's happened recently, because the game had sound the last time I tested.. so I guess r126 lost the files somehow (or it could even be a dropbox issue, I'll try to repeat it).

    I had an older version backed up which has got all the sounds so I'll try repair it, thanks for the info.

  • Link to .capx file (required!):

    Private dropbox link sent to supportisr@scirra.com

    (Webber.capx)

    Steps to reproduce:

    1. Load the capx

    2.

    3.

    Observed result:

    Error followed by crash

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Project file missing on disk

    Condition: FileExists(last_path.c_str())

    File: Projects\ProjectFile.cpp

    Line: 23

    Function: __cdecl ProjectFile::ProjectFile(class FileFolder &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &)

    Build: release 127 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 3)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

    Operating system & service pack:

    Win7 64bit

    Construct 2 version:

    r127

    (have gone back to r126 for now)

  • Aha smashing! Is that a relatively new addition or have I been blind all this time?

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silkc2

Member since 28 Jan, 2013

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