crow winters's Recent Forum Activity

  • Getting closer! Here's what I've setup...

    default controls set to 'no'

    keyboard (on up arrow pressed) player simulate platform pressing jump

    keyboard (right arrow is down) player simulate platform pressing right

    player set platform acceleration to 1000

    player set platform vector X to 1000

    now the only problem I have is that multiple up+right inputs increases the distance traveled (effectively repeating the vector x action, i'm guessing). Is there a way to limit this, to where there is only one instance of up+right allowed until player has reached the ground again?

  • This only produces a straight up neutral jump- what I'm looking for is..

    user presses 'up' - user gets a fixed straight up jump

    user presses 'up+right' - user gets a fixed forward jump.

    I've been messing with the keyboard events but I cannot find a way to a) assign one action to simultaneous inputs (such as up giving a different action then up+forward) and b) create a fixed path jump that happens every time the inputs are pressed.

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  • Hello, I'm new to Construct. I've been playing around with the jump settings- it seems that the default jump allows the player to control movement in the air ala Mega Man. That's good for a platformer, but I am looking for a way to make a fixed jump path- for example, in a 2D fighting game like street fighter, where up-forward would always give you the same distance/travel path. Is there a way to do that in Construct?

    Thank you for any replies/advice :)

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crow winters

Member since 27 Jan, 2013

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