philx's Recent Forum Activity

  • Since these questions appear alot and i need them answered anyways, I guess I will create a big thread/tutorial after gathering all the information i could find about creating mobile games with C2.

    I'll start with this as soon as i'm back from holliday next week and i'll inform you about it when it's done.

  • i really like the minimalistic style, not too much of design. the right colors were picked. it just looks great. i gotta play it at some time.

    how did you manage to support the different screen sizes between the iPhone5 and the older generations?

  • scirra.com/tutorials/43/making-an-ios-web-app-with-construct-2

    here's a nice tutorial on this from ashley.

    check out the conversation between tom and harrio in the comment section for information about the icon change

  • I for myself am making a game for iPads. I'm sizing the layout like the dimensions of the best possible resolution of the ipad3 (or whatever the newest is) and if someone plays the game on an older generation iPad it will scale down the resolution but still fill the whole screen because the devices got the same aspect ratio.

    it's the same situation for iPhones older than 5.

    so i guess you got to decide wheather you'll make your game for iPhone5 or for older gens. and create a second game for android and so on.

    Other tip: I have made the best experiences with CocoonJS as a wrapper. i guess for now it's clearly the best amongst all the wrappers.

    If you need multiple touch inputs at the same time i have a nice example for you how to deal with touchID's. (mostly needed in multiplayer games)

    cheers! phil

  • allright this is understandable. So I'll just send you mine.

    It was my second attempt, so im sure there are loads of improvements but maybie it will help you in some point.

    docs.google.com/file/d/0B7m-eoWIKsSMa0dvQTdOOW9ldzA/edit

    I'll try what Whiteclaws said as soon as i'm back from hollidays and if i get to a acceptable solution, i'll share it in this thread.

    Edit: PS: if somebody is interested in the Joystick PNG's, send me a message

  • that's exactly what i was wondering too :D

    I haven't found a good solution yet but if you want we could exchance our .capx to see how eachother dealt with the controllers. I'd be interesting to see i guess.

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  • First I wanted a larger area of input for where the thumb can start pressing graphically. the entire Touchpad area. I found making the control stick the same size had a draw back. The drag and drop feature follows where the object was grabbed. This resulted in a problem that even if I wanted to do a double tap I needed to "grab" the center each time. Where as tapping the side of the pad twice was ideal. The solution right now is to what seems a mandatory third event.

    jayderyu

    have you tried to increase the size of the collision mask to make a larger area of input? It's often used in mobile games.

  • hey chrisbrobs your Test files at dropbox are offline ...

    could you re-upload them?

  • did you use cocoonJS launcher for iOS because i tested my game and the physics (some bullets, solids, pathfinders and more ..) are working quite well except the touch joystick control for 4player, thats a bit buggy sometimes.

    also i have no issues with graphics but for now im just using coloured squares as tanks .. havent built in music yet ..

  • procrastinator

    does this work on mobile devices if i export to cocoonJS ?

  • Excal

    I'm glad it helped you.

    could you send me your .capx file as a private message? i would like to do some performance tests with cocoonJS. since you're now using the same touch input method, i could guess if the performance issues and the joystick bug in My game are because of the other content. i really hope that there's not the same problem with your game.

  • Excal

    dropbox.com/s/j5v8oi5ruuyyp4y/multiple_touching.capx

    here's the capx file. sorry for the delay I wasn't at home..

    Here again a Live Demo

    googledrive.com/host/0B7m-eoWIKsSMeVNlVzBzMTdFanM/index.html

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philx

Member since 27 Jan, 2013

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