tipztv's Recent Forum Activity

  • Hi Austin,

    Is there anyway to change the size of the window to make it larger on Windows Phone? The modal window looks extremely small. In addition, I cannot invite Facebook friends to the game. Any solution?

  • My android device is Galaxy SII, running 4.1.2. My WP8 is Lumia 820. They have the same screen size, pretty much the same hardware specs

  • CocoonJS is not really optimized. From the same project, my game runs at above 55 FPS on Windows Phone 8, while I only get ~ 15 - 20 FPS on Android. That's pretty weird

  • What I have done so far:

    • Added the font to the exported project. Import it (furore.woff) to the project in Visual Studio 2012, at the root folder, set its Build Action to Content.
    • Added this to the index.html file:

    <style>

    {

                 font-family: 'furoreregular';

                 src: url('/furore.woff') format('woff');

                 font-weight: normal;

                 font-style: normal;

           ??}

    </style>

    • Include the offline.appcache to the project, open it and add this: furore.woff to tell the app to cache the font.

    Nothing works so far. Any help?

    Ashley: Can you help me out?

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  • Hi all,

    My game uses web font for all of the text elements. When I run the game on Windows phone 8 device, the texts fall back to the default font in the system.

    I tried the sprite font plugin to display the web font, which seems to work, but a bit buggy and it is not being developed by the author anymore.

    I read somewhere that the font can be cached locally using appcache or something like that, but I'm not sure how to do it. Can someone points me to the right direction?

    Thanks!

  • where is the "Text is" event? Is it under a different name? I cannot find it. When I click on the Text is event in the example, it opens the is between angel window

  • I'm having the same problem. It happens randomly.

    Uncaught TypeError: Object #<Object> has no method 'indexOf' common_prelude.js:461

    Not sure why it happens. At first try, it crashes right at start. Then, I moved some objects that are "destroyed on start of the layout" outside the layout, then I can run the game for some seconds, then it crashes again

  • I just want to know if 17 frames are counted when being displayed on screen or not

  • No effect, only anchor behavior, no physics. The size is 34 x 34

  • Hello all,

    I have 2 sprites on screen, each has 17 frames,animation speed of both is set to 0. I noticed that these 2 sprites really affect the performance of the phone (WP8). When I have them on screen, I get 19 ~ 20 FPS. When I remove the two, I get ~ 50 - 60 FPS. That's a huge different.

    Is sprite with 17 frames counted as 17 sprites on screen?

  • How many leader board can I create using the service? My game has many levels and each level may have its own leader board.

    Is it possible to get the rank position of the player? And notify the user when his score is passed by friends?

  • Kyatric: Thanks a lot! Haven't thought of that! :D Not sure if it is good for mobile though. What do you think?

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tipztv

Member since 27 Jan, 2013

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