inquiesco's Recent Forum Activity

  • The ship isn't flying off the screen when I test it in both Chrome and Firefox, it works fine. Which browser/platform are you previewing with, it loaded Firefox first rather than Chrome (which is my default) so I'm assuming that? Try clearing the browser cache (Ctrl + Shift + Delete) and closing the browser fully, then debugging again. I have caching issues sometimes as well.

  • You need a certain level of reputation points amongst other things, see the URL posting limitations forum thread. I'll take a look at your .capx now.

  • Please share your .capx file if you can, it will allow easier assistance rather than us trying to guess, .

  • ex32 No problem! In between development you might want to make a copy of your game and poke around the Construct 2 Manual, and experiment with some of the other cool functions and learn about what things you might be able to do. Best part of starting out with a new program!

  • ex32 No problem, hope the rest of development goes smoothly for you, .

  • ex32 No problem, good luck with development and most importantly, have fun!

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  • Please share your .capx file (easiest to assist with) or a picture of your events (harder to assist with) as it could be anything causing it, .

  • My post updated , withou pressing any button, thank you.

    Yeah, I understood that, I was mixing two styles of movement together when I didn't need to, sorry (mind is fuzzing out from answering lots of questions I think, ha ha). If you want to click a square with a picture of an up arrow on the screen to make the Player move up, that's where you need the 8Direction or similar movement and make a 8Direction -> Simulate Control Event.

  • oOScuByOo In that case, when loaded you can use System -> Go to layout.

  • Depending on what movement style you want, you can also add a Mouse object and have the Jet follow your mouse as you move it. You can also use the Platform behaviour as suggested above, or you can also simulate up, down, left and right movement with the 8Direction behaviour and Simulate control. Again, it depends on what game you're making as to what movement style you want.

  • Put the object you want it to fly through on a layer above the player, then make an Event checking if that element is overlapping the Player object.

  • Are you saying you don't want the Player object to fly off the screen? If so, give the Player object the ScrollTo (so the camera follows the ship) and Bound to layout behaviours. If it's another object you're just moving in the background that you want to stay on the screen at the end, you just need the Bound to layout behaviour. Apologies if I misunderstood your explanation above.

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inquiesco

Member since 26 Jan, 2013

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