inquiesco's Recent Forum Activity

  • I just hope the Gullen bro's have amassed enough flying monkey's to hold the servers at bay once they achieve locomotion, and unleash their retribution.

    I just imagined a drunk person looking up at the sky screaming 'It's... it's SANTA'S SLEIGH!' at six flying monkeys pulling a server room.

  • Very, very, very slow for me, and having been a web developer it annoys me like crazy, ha ha. Hopefully any issues get resolved quick as it's almost unusable.

  • Ha ha, thanks. I saw you were editing your first linked post, I should reply slower, .

    It works fine for me, when walking it plays the Walk animation, when overlapping the purple slope and walking up it changes to Ramp Up, and when getting off the purple slop and walking on the platform it changes to the Walk animation again. Did I misinterpret the problem? I understand you might not be a native English speaker/writer so I'm slightly confused, sorry.

  • Unfortunately the link is broken, try attaching it in your post.

  • We're quite alike in our interests, I was writing a novel for a while but have always felt a stronger pull to making interactive stories rather than a pure novel. Don't get me wrong, I enjoy writing novels and novellas and the power of language, but putting a person into the shoes of the character has so much more immersion than picturing what things look like based upon written description. Keeping busy is great, so many people think "I want to work at ______, it'll be easy just answering calls, sitting around all day and barely having to do anything" and it's boring as hell. I wasn't aware Scirra had a sale, were commercial licences any cheaper?

  • No problem, . Yeah it's handy, rather than waiting two seconds, you can remove that check to use the Loader layout as your menu screen. Then when they click a Play button, kick off the transfer to the new layout. You can also use normal layouts similarly at points in the game if you wanted, for example, to give the effect that the player fainted, and fade the layout away as it loads a layer of pure black, then transfers the layout to the player being in a hospital.

  • I'm in Australia, but am currently unemployed and starting University next year, so I spend most of my time here lately and in developing my game. If you end up liking the program and the game development process, I highly recommend getting a Personal Licence, as you can then earn up to $5,000 off your game. We spend a lot of time developing, we might as well try and make life a bit easier through the efforts, ha ha.

  • You'll need to make a Loader layout. Make a blank layout for the moment, and place it above all layouts, naming it Loader. That makes sure it loads first. Then in your project properties (click off any object and you can access it on the left of your screen), set Use loader layout to Yes. Once that's set to be used, set the following events for it's Event sheet:

    System -> On loader layout complete

    ---- System -> Wait 2 seconds

    ---- System -> Go to layout

    Select the next layout which contains your game, and boom, game loads!

  • martinDrew No problem, happy to help! If you have any future questions just include my name in the post if you want me to take a gander and I'll get a notification (though I'll likely see it as I live half in my game developing, half in assisting people). The way I see it, we've all been (or currently going) through learning processes and everyone learns differently, so why not help everyone and see what they can do, . Part of the fun of creativity is seeing what other people can make.

    Indeed, you'll get the hang of it in time, I've spent the last four or five days working on my game full-time as I'm seeing if I can make a career or at least a side job while I study a Bachelor of Education next year and have most of what I need for my type of game under my belt, which is a scrolling shooter... of sorts... so I can probably help you out quite quick, ha ha. But when games are your passion, even jumping hurdles is fun if you enjoy a challenge (or maybe I just like to torture myself).

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  • sachos345 Well, I've fixed it with Pixel Rounding on, . Take a look at the .capx and let me know if it works well enough for you. Also added the Bound to layout behaviour on the Player object so it won't fall off the left edge. If the camera is too high for you, move the cameraObj object down towards where the player's feet would be and you'll see the ground.

  • martinDrew Actually fixed and attached this time, . Had to make a new layer for the Robots and place it above the Player layer, then do what I said before I edited my above post and set the Player layer's Parallax value to 0, 0. Just adding ScrollTo like above won't work as the ship will still go off the screen to the left as the camera control itself doesn't prevent object movement.

  • Note: Deleted my post as it introduced more issues, ha ha. Will work on it a bit more. Sorry, that's what I get debugging near 1am, .

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inquiesco

Member since 26 Jan, 2013

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