diegoalvess's Recent Forum Activity

  • [quote:1bfjjgoj]I'm using ubuntu 14.04 .... Now What do I do?

    Until the makers of node-webkit decide to support more modern distros.. nothing.

  • Did you make sure all the files have access?

    Yes man. :/

    This will help you, https://www.scirra.com/tutorials/880/ho ... ect-to-exe

    My problem this is linux... Not windows...

  • Node-webkit is plagued right now by being built against an ancient set of libs. So for example every ubuntu after 12.10 won't work.

    I'm using ubuntu 14.04 .... Now What do I do?

  • kenli

    Could you explain in a way to better understanding? Or do some tutorial for those who have doubts as I?

  • Zathan

    Yes, but when you export the project to construct 2 gives me 4 folders, win 32, linux 64bit, 32bit linux and mac. Since only win 32 bit works. The others not.

    Look this :

    Linux 32bits : goo.gl/uCb7EQ

    Linux 64bits : goo.gl/zAxvU3

    Windows 32 e 64 bits : goo.gl/DqW6tC

    Mac : goo.gl/MGpruu

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  • > I export any game for linux and does not open, same thing for Mac. How to solve?

    >

    I think there is no way to achieve that.. node webkit only works in mac and windows.

    ps: qualquer dúvida pode me mandar uma pm, sou brasileiro tmb.

    fico feliz em ajudar (se eu puder) hehe

    abraço

    I guess I was not clear. I can not run the game that I exported to linux and mac. Simply does not open.

    I still can not send private messages ... When you have enough reputation can converse in Portuguese private.

    I'm sorry if any grammar error, I'm using google translator.

    thanks!

  • I export any game for linux and does not open, same thing for Mac. How to solve?

  • ShaneLite

    Hello, I'm from Brazil and I'm sending my portfolio and other information here, unfortunately I could not send private :/

    diegoad0.wix.com/portifolio

    My latest project (in beta testing)

    Linux 32bits : goo.gl/uCb7EQ

    Linux 64bits : goo.gl/zAxvU3

    Windows 32 e 64 bits : goo.gl/DqW6tC

    Mac : goo.gl/MGpruu

  • I'm sorry if I'm posting in the wrong area! I'm using google translator, not notice the errors.

    Problem Description

    Scroll to not follow the object in the first load In COCONJS

    Attach a Capx

    goo.gl/2V2e1a (file .apk)

    Description of Capx

    File .apk

    Steps to Reproduce Bug

    Open and play and enter the menu screen

    Observed Result

    When loading the menu screen the camera does not follow the object as it should.

    Expected Result

    The camera follow the object that is visible to the disabled, thus making the camera roll

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: (NO)

    Operating System and Service Pack

    Windows 7 64bits ultimate.

    Construct 2 Version ID

    V. 173

  • Read paragraph 3 of this page of scirra.com/manual/102/scroll-to the manual - Scroll To behavior.

    Problem Solved ! Thank you all <3

  • Closing as not a bug: bounded scrolling is in use so there is nowhere for the shake to scroll to. Enable unbounded scrolling and it works.

    I could not understand what you meant. Could alter the capx and show how you solved? Grateful.

  • Your layout is too small for the shake to be visible. With the sprites in the middle of the screen, the screen can shake up/down only because the layout width is the same as the screen width. With the sprites moved to the bottom of the screen the layout cannot be shake up/down or left/right - so no shake is apparent. Not a bug, just understand what the shake behavior is doing....

    What you said makes no sense. I did the same test on another project with the same size and layout of the canvas and continued the same error. And I repeat if it was only that he would have to work the bottom of the layout. And does not work.

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diegoalvess

Member since 26 Jan, 2013

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