Baxidur's Recent Forum Activity

  • Its a different family, I could set ID's, but how do I store/retrieve the ID?

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  • As always thanks to anyone taking the time reading this and trying to help.

    So I'm trying to figure out condition/action for the following:-

    family has 100 objects so individual events seems overkill

    condition

    mouseclick on family.object1(could be object1-100)

    action

    create family.object1 (needs to create the same object that was clicked on)

    tried a bunch of stuff from mouseover to nickname and keep getting action random family.object

    thanks again for any help

  • Wow, great replies guys...anyway I can give you reputation or thank you?

    Going to go with darklinki's solution I think as I aready assigned i'ds 1-75 to the monsters so all I have to do it assign the 'level' global variable to use as the top figure in the random spawn (feel kinda an idiot for not figuring that out myself) I can also assign 'levellower' global so the weaker monster are removed as the game continues.

    Thank you all again, so nice to see such active and helpful forum members.

  • I have 75 monsters in my game that are randomly created in an area each level

    I want to make it so that that level 1 picks from monster 1-2 to create, level 2 picks from monster 1-3 to create, level 3 picks from monster 1-4 to create, level 4 monsters 1-5 and so on through the first 75 levels.

    I could create individual events for all this but that would be hundreds of events and seems a little overkill.

    I tried playing around with rex's nickname plugin but I'm either getting just monster 1, or all 75 monsters, any help or ideas would be appreciated.

  • Having difficultly getting it to work,

    tryed

    each level monster.spawnturn add 1

    condition monster.spawnturn >70 (assigned 1-75 for each monster in the monster family behavior 'spawnturn')

    behaviour nickname assign nickname 'a' to monster

    nickname create monster 'a' layer 2 spawnx spawny

    but I'm getting all the 75 monster as spawn options, I could write an event for every monster but it seems a little overkill and I believe there must be an easier way.

    As always any help would be much appreciated.

  • Thank you c4sp3r89 think this might be just what I was looking for.

  • You could do condition 'every tick' action 'move forward 5 pixel' would make it smooth

  • Hi,

    So heres what i'm trying to do:-

    For my game I want increasing difficulty monsters to spawn each lvl (the monsters have different graphics and stats)

    I have a family with 70 'monsters' on lvl 1 of the game I want only monster 1 to spawn, lvl 2, 50%/50% chance for monster 1 and 2 to spawn

    lvl 3 33%/33%/33% for monster 1-3 to spawn, lvl 4 25%/25%/25%/25% for monster 1-4 to spawn and onwards till lvl 10 where I want only monsters 2-10 to spawn, lvl 11 where monsters 3-11 would spawn and onwards through all 70 monsters.

    I've tried a bunch of stuff to no avail and I feel I'm going in circles now so any help would be appreciated

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Baxidur

Member since 25 Jan, 2013

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