Baxidur's Forum Posts

  • Doh! heres the capx, and thanks for letting me know

    capx - https://app.box.com/s/wlkdlepgauxcmt6x9vdq4b3neo6x3vye

  • My layout size is 1600,900 and i have a box in the top right corner that is 1280,720 using layer 1(parralex 100), the rest of the screen space is the ui on layer 2 (parralex 0) i've set it up so i can zoom in/out and scroll layer 1,

    At the moment after i zoom in I can scroll the 1280,720 box of screen or under the ui, but I want to limit it to its 1280-720 starting position at all the different levels of zoom, any ideas or thoughts would be greatly appreciated

    if you looking at the caproj I just want the background to stop scrolling as it gets to the white area.

    Thanks in advance

    capx - https://app.box.com/s/wlkdlepgauxcmt6x9vdq4b3neo6x3vye

  • Want to add commas to a numbered text i.e take global variable of 1999999 and display it as text 1,999,999 I have found a few complex ways to do this but I've worried about cpu usage as I have quite a few numbers displayed and constantly changing/updateing so I was wondering if anyone has made a plugin or figured an easy way to do this.

  • First bump Sunday, second bump monday, but I get your point, just impatient I guess.

    Thanks for the replies, I was thinking about making a pixel circle say 200*200 and then making 'pie' segments ranging in size from 1% to say 24% of the circle with origin point at the center of the circle and 8 frames for 8 colours.

    And set events to add/delete and rotate and colour the 'pie' segments into the right place...just seems a lot of work, and I don't want to do it all if there is a reason it won't work...

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  • bump bump

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  • Title kinda says it all but here is some more details :-

    Looking to make a standard mathematical pie chart using pixel graphics minimum size of 100*100 pixels to hold data from 8 variables that will update every 1 second.

    Thought I'd post here before attempting it myself in case anyone has done this or has any ideas.

    Thanks in advance for any responses.

  • Actually it seems to have been due to hosting on dropbox and not getting enough bandwidth for multiple players, changed host and it seems fine now, thanks anyways

  • Is there anyway to incorporate ingame purchases from my game on kongregate using the kongregate kreds api ?

    Thanks in advance for any help with this matter

  • So why post here...to get the answer you just gave me about hardware/software i guess, thanks for the help......but interestingly all the people complaining have achievements from other games on kongregate that they have played successfully.......

  • Link to .capx file (required!):

    dropbox.com/s/exqriidnk6c8jvv/army.capx

    Steps to reproduce:

    I have uploaded the game to kongregate using html5 with zipped files from this guide scirra.com/tutorials/639/how-to-upload-and-host-your-game-on-kongregate and around 25% of players are complaining about black or grey screens on various browsers

    The game on kongregate is named 'idle invasion' and any help would be appreciated.

  • feel like I'm going in circles still can't find any system or family options to save the uid or an instance variable that will then let me create the same uid or instance variable all within the same single mouse click on object, whatever I try It just seems to pick a random object from the family to create.

  • Its a different family, I could set ID's, but how do I store/retrieve the ID?

  • As always thanks to anyone taking the time reading this and trying to help.

    So I'm trying to figure out condition/action for the following:-

    family has 100 objects so individual events seems overkill

    condition

    mouseclick on family.object1(could be object1-100)

    action

    create family.object1 (needs to create the same object that was clicked on)

    tried a bunch of stuff from mouseover to nickname and keep getting action random family.object

    thanks again for any help

  • Wow, great replies guys...anyway I can give you reputation or thank you?

    Going to go with darklinki's solution I think as I aready assigned i'ds 1-75 to the monsters so all I have to do it assign the 'level' global variable to use as the top figure in the random spawn (feel kinda an idiot for not figuring that out myself) I can also assign 'levellower' global so the weaker monster are removed as the game continues.

    Thank you all again, so nice to see such active and helpful forum members.