Makemeappy's Recent Forum Activity

  • Great work to all you devs who've managed to see their projects through! Thanks so much for sharing.

    There is such a wide variety of games here, and more than a bunch that look really well produced (Calligraphy Dragon, and Picture Hangman get my top votes so far).

    However I was a little taken aback when I reviewed each app on Google Play (yes every app posted so far). Although plenty have good ratings, installs are extremely low. A couple exceptions have made it to 10K+ , but even taking the time since of release into consideration, the average seem to be in the low hundreds, if not tens.

    Why is this? How are you guys marketing your creations?? Your replies would greatly help and hopefully inspire the rest of us!

  • Thank you so much- that fixed it!

    I wonder why this (changing monster angle) works rather than changing the bullet motion angle- in thery they should have the same effect correct?

    Also, I've noticed that if I have more than one monster in the maze though, the monsters don't seem to always register the waypoints now. Not sure why. Any ideas?

    Thanks!

  • I'm absolutely new to creating games but have found the tutorials and forum suggestions really helpful so far-THANKS!

    However my very basic maze game is giving me a problem. My monster is not following the waypoints left behind by the player (to help track/hunt him down). It's as if the monster is not registering the action to change monster angle to waypoint angle.

    Please could somebody have a look at the my capx below and suggest where I'm going wrong?

    dropbox.com/s/vh6cr36xes0f4p2/Maze%20Test%2010.capx

    Many thanks in advance!

  • Retro - Using invisible barriers gives me a problem (I'm trying to work out the same thing like the OP).

    If I have a gap between walls/invisible barriers, and if my sprite is the same width as the gap, then the sprite gets stuck along the path! It wont move at all, unless I set the wall to Not Solid.

    Of course I could make the sprite smaller, but then wouldnt I get jittery movement if the player presses up/or down?

    Any solutions to the sticky wall phenomenon?

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  • Hi All,

    Im trying out my very first game (am a total noob!). It's a maze game with a monster chasing the hero around. Not very original I know...

    I tried implementing the waypoints as per the previous post(I have tweaked my events though so that the hero leaves a trail of waypoints for the monster, also the monster will follow the waypoints angle rather than random turn) but for some reason my monster will not turn (just goes right). My capx below:

    dropbox.com/s/3tlgud5xm9fwu7o/Maze%20tester.capx

    I think what I'm asking help with is why isnt the waypoints triggering the appropriate simulated keyboard action! (I think!)Many many thanks for any help with this! <img src="smileys/smiley2.gif" border="0" align="middle" />

    Btw. Im using this method of waypoints at intersections because I'm hoping to avoid using the bounce setting. with my test, it seems that the monster- even though a square box- will bounce off the walls at funny angles! Any light on this??

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Makemeappy

Member since 24 Jan, 2013

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