russpuppy's Recent Forum Activity

  • interesting, thanks for sharing

  • taniafbd

    Ludei takes a % of your adds? How much?

    I didn't think this was true

  • Interesting how everyone has their own take one what templates they'd buy. I think i'll stick to the strategy of trying to put out templates that I would buy myself--which would include full game templates as well as partial game templates that maybe demonstrate a useful but maybe more complex feature

  • Arlys

    thanks, feel free to PM. Corona SDK isn't as simple as Construct 2 (you have to code) but it is good performance wise.

    zendorf

    I haven't tried a ton of ad networks--I've mostly just used Admob, some iAd. I think full screen ads bring the most revenue (if you can get them to work well, i've seen a bit of inconsistency with cocoonjs+mopub). I haven't really noticed if ads affect performance much, but doesn't' seem like it. Not sure if that answers your question

  • very cool. I was also playing around with multiplayer platform:

    but your game is better

    i noticed you have your example (like mine) has a problem with client and server player positions not always being the same and sometimes they jump around. Hard to explain what I mean... have you noticed this though?

  • it's inspiring every time I hear a Construct 2 game getting greenlit. Congratulations!

  • My favorite game right now is Battlefield 1942 (free on the origin client). Much better than the new battlefield games--it's like a cartoony version of WW2 and there's still a really good player base even though the game is pretty old

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  • zendorf not all of my apps are Construct 2 apps, but I do have some that are Construct 2 + mopub + cocoonjs with ads (the more non-child directed apps).

    CocoonJS works ok with ads, but it doesn't seem to work as fast and smoothly (especially full-screen ads, these seem to have trouble loading sometimes) as it does as it does developing with native or other game engines like Corona SDK .

    Crosswalk has potential but the deal breakers for me are still it's performance (not as good as CocoonJS) and lack of support for IAP and ads (which like you say should come eventually).

  • I don't know if this is possible. You might have more luck googling Amazon ad integration with mopub + cocoonjs. I'm guessing their tutorial video would just walk you through importing it into a native java project, which won't help you much with Construct 2. Maybe take a look at https://forums.developer.amazon.com/for ... eadID=1279

  • Well I'm one step closer to start selling my templates. I've been working on cleaning up some of my projects, adding comments to events, etc. Here's what I have for the site so far, I only have one game listed so far (everything including prices are subject to change): http://gameassets.russpuppy.com, would appreciate any feedback.

    Also, I'd would love to get some template requests if there's something you need and about how much you think would be fair to pay for it.

    Here's a few templates I was thinking about making (some would be simple templates and I'd probably only charge $5-$10, more complex templates would be more):

    • Multiplayer Soccer Game (using multiplayer plugin)
    • Simple memory matching game
    • Fireworks game
    • Fully skinned platform game with many pre-built levels (with mobile controls)
  • TheDoctor Both are pretty easy to use once you've been through the build process once and figure it out. I like that CocoonJS has a web interface instead of a client you have to download (Crosswalk). CocoonJS just seems a lot more straight forward and makes more sense to me. It sends you both debug and release apk files, seems like last time I used Crosswalk it wasn't clear what the apk was that it sends you--is it an already signed apk or what?

    Anyway, hopeful for Crosswalk's future and I'm always on the look out for other alternatives because CocoonJS isn't perfect either and it needs some better competition

  • hi,

    i just want to remember you that when you upload a game with cocoonjs, your game becomes the property of Ludei:

    "License Grant. By uploading User Content via the Services, you expressly grant, and you represent and warrant that you have a right to grant, and do so grant, to Ludei, a royalty-free, non-exclusive, worldwide license to use, reproduce, modify, publish, list information regarding, edit, translate, and make derivative works of all such User Content and your name, voice, and/or likeness as contained in your User Content, if applicable, in whole or in part, and in any form, media or technology, whether now known or hereafter developed, solely for use in connection with the Services."

    Then be careful if you want to upload the game in the playstore!

    This has been discussed before, I don't think this is talking about your actual game content. Read https://www.scirra.com/forum/need-clarification-on-cocoonjs-tous_t99401

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russpuppy

Member since 23 Jan, 2013

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