russpuppy's Recent Forum Activity

  • ArcadEd

    ah interesting. So how do you get Mopub ads to show? I don't see a checkbox for Mopub ads in the cloud compiler. Do you just enable them in mopub?

  • ArcadEd I was wondering if you've found it worthwhile using Greystripe and Adcolony. Would you recommend those networks?

  • Ashley thank you very much, the latest release seems to solve the issue my game had

  • I looked at the exported c2runtime differences between r170 and r170, I believe I found the javascript change that causes this issue with my project. Seems to work fine when I revert that line of javascript back to 170

    sorry attachment image is a bit big, just right click it and open image in a new window, or download it

    if I change

    else if (!slope_too_steep && !jump)

    back to

    else if (!slope_too_steep && Math.abs(this.dy) < 15)

    then seems to work fine again

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  • So I went and tested my platform test capx in r170 and it works fine! Seems like the issue is introduced in r171 because I do still see the issue there.

    Hope this gets fixed soon as it affects my 2030 game jam entry (here's a video link that demonstrates the issue

    . The first jump is ok but then you can see the problem with following jumps)

    However MelVin I think I still get the same issue you are seeing with your capx, I wonder if your issue is a separate one. Try changing your character's collision box to a perfect square (fit to bounds), that seems to work better for me with your capx

  • Problem Description

    When an object with platform behavior stands next to a solid (like a step) and tries to jump up and over it, sometimes (not every time) there's a glitch where the player instantly moves to the top of the next of the adjacent step instead of jumping up over it. Hard to explain, but look at the attached animated gif for an example of what is happening

    edit: here's another video that helps demonstrate the issue:

    (the first character's jump is good, but you'll see subsequent jumps are buggy)

    This didn't seem to happen until the recent beta release though I may have just not noticed it before.

    I wonder if this is a result of a recent fix in r172:

    "Bug Fix

    Platform behavior: could not jump while running up slopes (issue introduced in r171 because i still see the issue there)"

    ** EDIT: I went back and tested in r170 and it seems to work fine. Looks like the problem is introduced with r171. **

    Description of Capx

    just the simple platform template, see attachment

    Steps to Reproduce Bug

    • move player right next to step
    • push up and right at the same time

    Observed Result

    sometimes, not every time, the player climbs up the stair instead of jumping up over it like expected

    Expected Result

    the player to jump up over the step instead of climb it

    Affected Browsers

    • Chrome: YES
    • FireFox: YES Operating System and Service Pack windows 8 Construct 2 Version ID r172
  • thanks for the link Yeah with the test on that page spacebar doesn't register when I am holding down left and up... so sounds like this is a limitation of my computer or keyboard and not an issue with Construct 2 itself

  • zenox98

    interesting, thanks for testing that and the new capx. I can't get the "left ok" to show up using your capx though I can get the right OK to show up easily. I even tried on another computer (so I've tested both windows and mac chrome browsers, also tried safari on mac). What operating system and browser are you on?

    no big deal but there is a minor typo in your capx, need to change txtLeft to txtRight in the last action of your last event

  • hm. I tried a different keyboard and it still seems the same...

    zenox98 Do you keep the left arrow and up arrow pressed (don't let go of) as you push the spacebar?

  • Problem Description

    There's an issue when trying to use a certain combination of arrow keys (left and up) and the spacebar at the same time. So for example, if you wanted to have a player jumping and shooting (with space bar) at the same time the shooting won't occur if the player is holding the left and up keys at the same time

    Attach a Capx

    https://drive.google.com/file/d/0B_W3QJ ... sp=sharing

    edit: zenox98 also has a good capx for testing this, see link in his post below

    Description of Capx

    simple platform demo

    Steps to Reproduce Bug

    • at the same time push the right and up arrow key on the keyboard, follow that shortly by pushing the spacebar while player is still in the air. You'll notice the text at the top changes to "spacebar is down". This is all good and well.
    • now, at the same time push the left and up arrow key on the keyboard, follow that shortly by pushing the spacebar while player is still in the air. You'll notice the text at the top remains "spacebar is NOT down" but should change to "spacebar is down" when pressed. Something is keeping the spacebar from registering while the left and up arrow keys are down.

    Observed Result

    spacebar tap doesn't register when left and up keyboard keys are down

    Expected Result

    spacebar tap should be recognized even when left and up keyboard keys are down

    Affected Browsers

    • Chrome: YES
    • FireFox: YES

    Operating System and Service Pack

    Windows 8.1 Pro

    Construct 2 Version ID

    r172

  • here's some more you can add to the steam list:

    http://steamcommunity.com/sharedfiles/f ... =103535227

  • > Does anyone know if Cocoonjs + mopub has the latest SDK support for Admob? Just wondering because of how google is going to be phasing out ad support for old admob sdks in August

    >

    Which one is the old AdMob?

    https://www.google.com/adsense/app#home

    OR

    https://apps.admob.com/#home

    Atm I'm working with the 2nd one.

    Edit: There was also the 2nd one but an older version. I'm confused because AdSense can use to monitor AdMob Ads with lots of reporting features.

    yeah you should be using apps.admob.com, but I'm actually talking about the version of the Admob download SDK that is integrated into app, not the Admob version of the web interface

    from an email I received from Admob:

    [quote:103pmy7v]Upgrade to the latest SDK

    Having the latest Google Mobile Ads SDK in your app can help you achieve higher eCPMS and increase fill rates. Our latest SDKs introduced support for anonymous device identifiers (such as Android Advertising ID and Apple's Advertising ID) so advertisers can track ad campaign results and improve their return on investment. You can benefit from increased investment in apps by advertisers by ensuring your app uses the latest SDK.

    Additionally, starting from August 1st, the Google Play store will stop accepting new or updated apps that do not include Advertising ID. Please take this chance now to upgrade your SDKs and prepare for the deadline.

    so the admob SDK needs to have the advertising ID included

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russpuppy

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