> Thanks for the reply! Let me be a bit more specific:
>
> I have a dictionary containing in-game currencies. I'd like to use a text object to show these currencies.
>
> When adding a new currency to the dictionary, I'd like to add its CurrentKey and CurrentValue to the text object.
> If the text object already has such key, I'd like it to only add its CurrentValue.
>
> I hope this makes sense, I'm pretty stuck at this and it might be a suboptimal approach. If you have a better method I'm all ears.
>
> Thanks again.
Instead of checking the Txt object if has the key you need to keep track of the Printed (Keys & Values), for this, I will just check if the Key exists will be much easier:
Example:
On Currency Check:
--------- Dictionary has Key?
-----------------If Yes: add the value to the existing value in the dictionary and then clear the Txt to Print all currency (Key & Values) again
----------------- Else Key Doesn't Exist: add the new (Key and Value) to the dictionary then Update the Txt object with a new line and print the new (Key & Value)
This is so to avoid updating every tick the Txt object
Thanks tarek! I figured it out :)