brugo's Recent Forum Activity

  • I´m creating a multiplayer game with several images.

    Both players (host and peer) can move a image (sprite) when mouse over and clickig (holding)

    host using drag´n drop behavior, no problem at all.

    But the peer, I´m passing throug message for the host the mouse coordinates. Work fine too.

    Problem is, when the peer is draging some image and overlap another one, these two images start to move.

    Of course becouse the condition is (mouse over a sprite and holding down mouse button).

    How can this drag´n drop from the peer ignore others sprites and passing through theres (overlaping)?

    I need just the 1st one clicked to move.

  • I need 2 mediaObjects in my game. Its gona have a video chat between host and peer.

    How can i choose who´s gona activate the webcam?

    I alread try : Condition: Is not Host = resquest user webcam.

    but allways go to host webcam anyway.

  • Tnk you very much. That tip teach me alot.

    Tnk you good friend.

  • All working so far, host can drag n drop a sprite and peer see it just fine.

    But, when host press spacebar to mirror a image, just the host can see it mirrored, peer is not seeing

    the change of direction.

    Object is synced, all movements is working fine.

    How can the Host show to Peer that he is mirroring a sprite?

  • I realy need some help. Can anyone point me the right direction? I tried everything the tutorials says, and still cannot move a sprite with the mouse, "2 players allowed to move"

    everytime is just host or peer.

  • Now i just see the peer movment. Host stop moving.

    I dont know what i should do for both players can move the same sprite.

    Im gona put here some screenshots, maybe someone can easily detect where is the missing key.

  • Hi,

    I just have 1 image (sprite) with drag n drop.

    I want the players could move this sprite with mouse, both players. They not gona move at the same time. Its for me and a studant.

    The conection if fine, they both join the room, as Host and as Peer. But only the Host movments are showing to all. Peer can see when Host moves, but when the Peer is the one who drag and drop, nothing happens.

    How can i enable a single object to be "usable" for 2 players at same game?

  • My friend, can I ask you to give me a example? What should I put on Peer Group?

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  • The Host can see 'walk' animation from Peers, but when the Host moves, Peers can´t see the 'walk' animation.

    I alread try action Multiplayer-transmit message / Multiplayer.MyId, Multiplayer.PeerID, to peers it work fine, host player can see all fine.

    How can i make the Peers see when Host moves??

  • Hi, I´m trying the multiplayer real time game example project, but everyone that enters in the game have the same character. I add a layout to 2 buttons, each button represents diferent charaters, but... that´s it.

    I dont know how to make the correctly events to enter in the room, change peer sprite, choose if its a host or a peer...

    Is there any simple projct example for me to see it running and have a start point?

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brugo

Member since 5 Apr, 2017

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