massi's Recent Forum Activity

  • Hi LittleStain,

    tk for reply. If i put black sprite or tile over other sprites outside the window, there is the alpha problem.

    I solved with a layer over all and a black sprite with the blend mode: source out. Now there isn't the alpha problem and i can mask everything outside window.

    tk again for reply.

  • Hi,

    i made a portrait game with layout 480x640 and window size 360x640, with fullscreen in browser setting to Scale Outer, unbounded scrolling: yes. It's all ok on mobile android and ios with intel xdk setting to export in fullsize, but in Pc Browser there are content outside window, like Ashley said in the tutorial: "Supporting multiple screen sizes", but i need this sprite to spawn enemies.

    I tried to put a layer on top with 2 black sprite, with alpha 250, outside the window over the spawn enemy sprite, but when i preview on browser i see the spawn object underneath, like the alpha was 200.

    I upload 2 image:

    http://imgur.com/0BatRNb

    http://imgur.com/LCLgwv6

    there is a way to show only the window content with Scale Outer, and mask other object outside the window?

    Thanks in advance

    Massimiliano

  • Thanks for reply, tomorrow i will try with 9 patch. tk again

  • Hi,

    sorry for my english, I hope you understand.

    i'm trying to make an endless run like canabalt, monster dash, ecc.

    I saw the auto run template inside new project of construct 2. To make the platform with different height and width generated randomly, the project template use the tiled background, so there is no way to choose the sprite at the start and the end of the tiled.

    <img src="http://dl.dropbox.com/u/138510489/1.jpg" border="0" />

    if i want to use a specific image at the start and the end of a sprite terrain like this:

    <img src="http://dl.dropbox.com/u/138510489/2.jpg" border="0" />

    what is the good approach? i have to create a number of specific sprites with different height and width, with the start/end image, and random generate these with invisible spawn block? or there is another approach, technique?

    thanks for your time.

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  • hi all,

    i'm new on construct 2 and my english is not so good, so sorry for mistakes. my question is: how to make a game like "drop" apps.apple.com/us/app/drop-js/id433062287 in construct 2?,

    what is the best start setting? i'm triyng to move sprite along Y axis, with random position outsyde layout, but i don't know how can i change speed during the game. here is my starting capx: dl.dropbox.com/u/138510489/drop.capx

    any suggestion is gold for me. thank you.

    Massi

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massi

Member since 19 Jan, 2013

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