moostrodamus's Recent Forum Activity

  • lerp...very interesting thanks!

  • Hi,

    I am making a game where the camera zooms out the faster you go so you can see more of the upcoming terrain.

    The layout has three different levels (layers) of parallax.

    My question is: Is it better to scale the layers individually or scale the the whole layout at once?

    Is there a marked difference in performance either way?

    Thanks... off to work!

    Moo

  • Collision filtering please!

    (gamemaker has it...we don't????)

    :)

  • Howdy,

    Update of "Moos Space Ship Simulator" to beta 1.3 with on line high scores based on ArcadEd 's excellent tutorial HERE

    I also got the comments working again on my site so if you wanted to drop by and check it out come on over.

    Blog post HERE

    Game HERE

  • Hey all,

    New version Beta 1.2 is now up HERE

    Details here

  • Latest version of Moos Space Ship Simulator

    [TUBE]http://youtu.be/c0B6DtaqDYQ[/TUBE]

  • Hey everyone.

    Updated Moos Space Ship Simulator to BETA 1.1 from 1.0

    Main focus of the update is to make it easier to fly. so give it a try and let me know if you made it to level 2 or three...

    A blog post with more details can be found HERE

    If you'd rather not read my crappy prose and just wanna play, the game is HERE

    Please send you comments and criticism, many thanks again to those that did already!

    Moos

  • Hi Katala,

    The feedback i have been getting is a lot like your comment...maybe too hard off the top...no learning curve.

    "More time spent dying than flying" (liked that one).

    I hope to post Beta 1.1 this weekend, and will drop a note here when it's up and running. Some new animation frames and bits to make it easier to tell when you are in "DANGER OF BLOWING UP".

    I really appreciate all comments, and criticisms and compliments.

    Many thanks!

    Moos

  • Hey Joskin,

    Yep noted...will see about skipping levels and search for the "Game Over Space Bar Bug".

    This is a huge help!

    :)

  • Thanks Joskin,

    It is probably too hard....way points are a good idea, or maybe i need to make a bunch of shorter levels with less stuff to smash into until people get a chance to learn the controls. Been reading about BALANCING a game....

    Great comment!

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  • Thanks yaomon17!

    I worked to make the file size as low as i could by using tiled backgrounds for most the terrain. The thingy on the bottom of the layout says "approx download 2.9mb Memory use 3.8mb" I wonder if that is a lot?

    Anybody else? Is it fun? Too hard? any and all comments appreciated!

  • Hi Everyone,

    I have been working on a game for the last two months and would really appreciate some input from the community.

    There is still a ton of things to add (and fix) but at some point someone besides me and my one beta tester is gonna have to play it and tell me if it's fun at all.

    No real story yet, just some game mechanics.

    So I welcome comments and suggestions and any bugs you may find.

    My game is HERE

    Looking forward to comments!

    Moos

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moostrodamus

Member since 19 Jan, 2013

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