BUGStudio Thanks for your reply, Opened the c2runtime.js file in Xcode but there are no such line " this.isiPhoneX = this.isiPhone & & " in the c2runtime.js file, please help me out.
BUGStudio
Thanks for your reply,
Opened the c2runtime.js file in Xcode but there are no such line " this.isiPhoneX = this.isiPhone & & " in the c2runtime.js file, please help me out.
You don't have to minifi C2runtime, then you will be able to find this place.
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I found a solution to the problem.
In Xcode, Open C2runtime.js file and use the search to find the line that starts as " this.isiPhoneX = this.isiPhone & & " and replace it with
"
this.isiPhoneX = this.isiPhone && screenWidth === 1125 || screenWidth === 750 || screenWidth = = 828 || screenWidth = = = 1125 || screenWidth = = = 1242 && screenHeight = = = 2436 || screenHeight = = = 1624 || screenHeight = = = = 2436 | screenHeight = = = = 1792| screenHeight = = = = 2688; | slightly unpleasant test for iPhone x
This works for me.
I am facing an Issue with Screen size on iPhone XR & iPhone XS MAX showing Black Bars on its side
But fills the complete screen on iPhone X, and iPhone XS with no black bars.
How fix it?
Oh, I was able to solve the problem.
This is a problem with a busy port.
I use Insiders build WIn 10, and apparently they added something to the system that took port 50000.
I set the port 55000 and it worked.
Now I get a new error code (5).
Once again running the preview I saw this message.
Who that can tell how to solve this problem?
It is an experimental feature [C3 runtime]. Of course, it isn't even recommended for publishing. You can export at your own risk. Besides, you can still export using the usual way.
It is an experimental feature [C3 runtime]. Of course, it isn't even recommended for publishing.
You can export at your own risk.
Besides, you can still export using the usual way.
I'm talking about C2Runtime.
It also gives an error.
Getting the same error here. Is this being looked into? Removing Google Play plugin to get an app to build isn't an acceptable solution. And I am getting more a bit tired of these random issues popping up from release to release to release.
Getting the same error here. Is this being looked into? Removing Google Play plugin to get an app to build isn't an acceptable solution.
And I am getting more a bit tired of these random issues popping up from release to release to release.
Agreed.
We pay a subscription to make it work!
What's the point of subscribing if something always breaks or doesn't work?
matpow2WoW! Nice work boys!
We, too, wrote you and waiting for answer!
Thank you!
Member since 28 Mar, 2017