No, the enemy has to always know on which side player is, no matter if he sees him.
I try to make a platformer where enemy always goes in the direction of a player, but I can't find a way for detecting on which side of player enemy is.
House is not finished and these gifs are old ones (first no hair animation, second no chest belt).
I want to make infinite number of waves that double the amount of spawned enemies after previous are defeated untill its 100 of them (then they keep that number). Also enemies cant bug each other when spawning by stacking on each other so they need to have time pauses between each spawn.
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Its not paid, isnt it?
sent it on pm
Depends, if this project has simple graphics, then yes, but if you want lots of details work, then you need to pay.
cargocollective.com/mateuszwojcik
another question, how you value those games?
If somebody makes a "not small" game he won't sell it for 50$.
"Where is my Bro?"
"Missing Dude"
"Fancy Search"
"Quite Vanished"
"Looking with Words"
My site name should be Mateusz W�jcik, Cargo Collective is host of portfolios for people :P
Add me too: cargocollective.com/mateuszwojcik
Member since 13 Jan, 2013