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  • A capx would be helpful on this one. Would need to see how you've got things laid out and your code behind it.

  • I'd suggest doing a Google search for using IFRAME tag. It's not majorly complicated so one or two sites should have you ready to use the tag to embed your game.

    As for Google analytics: Looking at the page source for your game I don't see the analytics tracking code. That's why it's not tracking traffic for that page. You'd have to insert it manually to the index.html file that is generated from C2's export.

  • Then you should have little trouble using Ajax and a back end setup. Pick your fav programming language (that your server can support) and have at it!

  • I use the built in urlencode from C2 to encode and the htmlspecialchars_decode function on the php side for our Ajax transfers for UWE and it works just fine.

    Also, just as a side tip make sure you're sanitizing anything you're putting in the database to prevent injection attacks. mysqli_real_escape_string or something similar.

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  • To do something like that you're going to need to use Ajax and have some knowledge of a back end programming language like php.

    If you have that kind of knowledge I have written a tutorial for someone else on using ajax/php/mysql to send high score information to a server and retrieve it. You could adapt that process to a user login system. It's how we're handling user logins with our rewrite of our game UWE. Although that login system is way more complex than what you're talking about, it still breaks down to using ajax to send the user name and password and then checking it's return info to see if it was successful.

  • With about 10 hours left I realized I could finish the project if I took short cuts and dropped several items I was planning, however I refuse to do that...

    So I'm declaring that I have failed the official 7DRL challenge.

    However, I'm going to spend some more time on this and actually finish the game. The point is...it was fun to try, and I've come up with some good techniques for future games so it was worth the effort.

  • Have around 20 hours left on the challenge, and I'm at about 33% done for the project...however a lot of the heavy lifting/difficult to code stuff is done, so the rest is just grunt work to get everything in and working. As of this post, am on v0.14 and it's ALMOST a playable game.

  • I believe he's asking about the actual Behavior:ScrollTo.

    To answer your question, Yttermayn, there is not an action or property at run time to disable scroll to on an object.

    Depending on your needs you can use an invisible object that has the ScrollTo behavior, and just put that where you want to view.

    For example, in the roguelike I'm writing, I've got a sprite that is a frame that is the same size as the player and the mobs which has the ScrollTo behavior. Most of the time, it is set to invisible and is at the same position as the Player, but when the player is in the free look mode, it becomes visible and it moves while the player stays still.

  • The + sign is a shortcut for spaces (which can't be used in a url). If you want to use an actual plus sign, be sure to htmlencode the string before sending. It will convert anything that is a special character into it's character code. htmldecode on the php side before inserting into the database.

  • It was a web based MMO, actually. It's going through a rewrite using C2 as the front end. Will be launching it again once I get everything done. Was called Universal Wrestling Experience (UWE) and was in the same vein as another web MMO called The Wrestling Game.

    The problem was something or someone (could never get GoDaddy's canned tech support they have for their normal hosting side to figure it out) was physically deleting php files from our account. Needless to say that caused problems.

    That's the other advantage of GoDaddy's dedicated server and virtual dedicated servers...their support is in house rather than outsourced over seas. When you call, you actually get people who can do things and take the time to listen to YOU about what you've already done rather than make you jump through hoops in a script before passing you off to a higher tier support.

  • You can upload an updated version.

    When you are uploading your game, or in your case when you edit your game, there is a section where you can setup "statistics" for your game. You setup as many as you wish your game to send there and what type of statistic they are, and then in your game you make sure you have the Kongregate API object, and for each statistic when you are ready to send them (at the end of the game, every 10 seconds, or whatever you want to do) you use the action submit statistic and give it the name you put in the Kongregate side along with whatever the stat is (i.e. total kills, score, etc). That's all there is to it. Screen shots from GSSMPTX:2EB:

    <img src="http://www.infinitepossibilitygames.com/demos/kong/kongstat1.PNG" border="0" />

    <img src="http://www.infinitepossibilitygames.com/demos/kong/kongstat2.PNG" border="0" />

  • The spacebar issue is easily fixed. Suro just needs to place an empty On Spacebar pressed event. He's using on spacebar down for the actual control. By adding an event (even an empty) one to handle the spacebar pressed event it'll trap it from being seen by the browser.

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theubie

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