markaspirenet's Recent Forum Activity

  • It's simple, I am trying to assertain whether there are any potential issues that arise. I need to know if porting from C3 to C2 ever contains issues that I might need to be aware of in the future.

    Have you ever ported C2 to C3? If so, how many games?

  • That is true, but there's nothing like input from others that have done it.

    If I get one or two games going it's not solid evidence that all games work

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  • There appears to be a problem with some C2 games on iOS 11.x, this is in Safari and also Chrome, this issue does not show up on iOS 10.x

    The problem is that if you hold your finger on the screen and drag up, the whole game scrolls up. It appears that the OS is not seeing that what is presented is the whole screen and that it seems to think it's taller than it actually is, as if there are spaces at the bottom of the screen. I can literally drag half the game off the top of the screen.

    On a game that requires you drag things up the whole game moves it is of course highly undesirable.

    I was concerned this version of iOS was doing it on all games but I have seen a C2 game that was not effected by this and I also have some HTML5 games and they are all ok.

    I'm guessing it's something in the INDEX.HTML file but can't seem to find it.

    Does anybody know of a solution?

    Thanks.

  • I see that in the features lists that is mentions an upgrade in the rendering for C3

    "Construct 3 uses top-of-the-line in-browser rendering technology with WebGL 2 support (based on OpenGL ES 3), a significant upgrade on Construct 2's OpenGL 1.1 based renderer."

    The questions I have are:

    1) Those of you that have ported a game from C2 to C3, have you noticed much in the way of performance increases?

    2) If there's a game that is rather heavy on the CPU, would compiling it in C3 help to increase it's performance and second to that if that's the case, does that mean that it would then potentially become playable on lower spec hardware?

    3) Have there been any gotchas when porting over? Are there for example any problems with third party plug-ins not working and therefore making a port a total failure?

    4) Is the size of the final project effected? Is the file size smaller or greater? Smaller would be nice to increase download speed.

    Appreciate any input from anybody that has real world experience moving existing games to C2.

    Thanks

  • I have sent you an email

  • fredriksthlm I'm thinking that's a little over budget.

    I have licensed (Extended license) almost 40 games from multiple developers through CodeCanyon. I'm hazzarding a guess that not everybody is listing their C2 games on CodeCanyon which is why I reached out in here.

  • newt I'm not sure why you call it fake spam, because I posted in several categories which I believed were appropriate?

    As per the post, I'm looking to license finished games. What's fake about that? I've already opened up a dialog with one person in here from these posts who has 100 games that he's interested in licensing.

  • I think you misread my post. I'm not looking for somebody to create a plug-in.

    I'm looking for connect with anybody that has created a game(s) and is looking to license it, which is why I placed the post in GENERAL, as well as COMPLETED CREATIONS and DISTRIBUTION AND PUBLISHING. These categories appear to be the areas where users with finalized games would most likely be posting.

  • Job Offers looks like it's for people looking for developers (which I am currently not as I have somebody).

    I would have thought GENERAL and PUBLISHING would be more appropriate

    If I post into JOB OFFERS only, it'll only be seen by people looking to do contract work, unless I'm missing something?

  • I was unsure if the request would be seen by all, as one is for Construct 3 dev, the other for Construct 2, and the other was for game publishing, so all of these were relevant to the post. It wasn't spammed, I only placed this into 3 categories where it appeared to be relevant

    Hi,

    I am looking to license some games. If you've created a killer game and you're interested in licensing it please drop me a line with the link and how much you want.

    I'm only looking for well put together, engaging, bug free games, not simple games like 'here's a physics test' etc.

    Thanks

    Mark

    Hi,

    I am looking to license some games. If you've created a killer game and you're interested in licensing it please drop me a line with the link and how much you want.

    I'm only looking for well put together, engaging, bug free games, not simple games like 'here's a physics test' etc.

    Thanks

    Mark

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markaspirenet

Member since 20 Mar, 2017

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