DogeDev's Recent Forum Activity

  • Well... just make some smaller cube sprites and spawn them when an enemy dies? Perhaps you can even use the particle object to simulate this.

    Is there a more specific effect you're trying to achieve?

    No, it's that too, but, i don't know how to do it, i don't use the effects system, so, you could provide an code for me and the final result pls?

  • Ay bois, this time i want to make an effect for when an enemy die, that his sprite dismantle into mini cubes, like, when he dies, they just drop some cubes of his sprite.

    All of the enemies on my game, is just cubes, so, doens't need a code to get the perfect cube sprite, just something to make it dismantle into cubes.

    if you know how to make it, please tell me!

  • Thank you all sirs

  • below

    lmfao

  • Ay bois, this time i'm trying to make an random Token generator, to generate things.

    like this: OPa12pkKZIR2509a,VI6eNRHoTZxGG6Fz & etc with a length of 16.

    If possible to make it, just type below!

  • I love this guy, hes funny. Also, I believe he's using the unity game engine. This feature is available in that engine with a few tricks and there are several different ways to do it. This is a little bit harder in Construct.

    One idea I can think of is make a sprite of a long triangle (if you're going for the same design as his video), and multiply the width of the sprite by the velocity of the bullet. Also be sure to make imagepoint:1 at the bottom of the triangle and Every tick > set position of sprite to bullet object.

    K, thanks for the tip buddy! I really appreciated it! <3

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  • You mean the knockback is too small? Maybe the maximum speed is low, you can't set a vector that is higher than the Platform maximum speed. Try increasing it temporary.

    K bro, gonna test this too, thanks a lot for helping me!

  • It's not glitching, it works like it should.

    You can increase the value for the vector. The best solution is to use different values for when the player is moving towards the bullet, moving away from the bullet, and not moving.

    Also, you can temporarily disable controls.

    I gonna try the disable controls methods, but, thanks for the tip! But, do you know why they just got an so low push-up? Like, in some other projects just works normaly, in mine can't.

  • Sorry for the BIG LAST response, i'm using this code: imgur.com/a/nkwtPUM

    and th

    And, instead of getting an average knockback, they just stop from walking for a moment, like, somehow in my game the vector is glitched and not moving at all.

  • Ay bois, so, my error this time is, how the hell do i make an decent and not warping position knockback when getting hit by a bullet? And, yes, i tried using vector X but, he's so glitchable and didn't worked. If you know how, please tell me!

  • You should try to add a "For each" condition on top of the event, so the game will check separatly each enemy entity, because right now it doesn't know which one to pick

    But, another question sir, if possible, you can try to reply the A.I of the flying enemy in the video that is on the topic?

  • Take the logic out of the every X seconds. You need to pick all pistols so use 'for each pistol' to compare if the X is greater or less than player.

    Thanks man, it worked perfectly!

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DogeDev

Member since 15 Mar, 2017

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