Hello its really simple, look:
you need to create a instance variable on that object. when you create a new copy you just have to change that instance variable for something that identifies, for example:
create new spriteBar
spriteBar.variable = "player"
create new spriteBar
spriteBar.variable = "enemy"
when you want to hide only player bar:
system/pick by comparation/ pick spriteBar which SpriteBar.variable = "player"
---- > spriteBar set visible to invisible
so you can pick any copy of the same object identifying it by variables and treat for the most cases as a different object
Yes, that would be possible, but, there is a way to do it like automatically? Because, whenever is an enemy on screen, the bar is automatically created by the container, not a trigger, so, i don't know if i can do that. My objective is to when the bullet hit the Enemies family, automatically, the bar of that specific enemy shows up.