Rhindon's Recent Forum Activity

  • I see it. Such a silly mistake. I knew better. Thanks for your help in catching that.

  • blackhornet - Ah, okay! But I'm confused: What does not having a background have to do with it?

  • CAPX: https://www.dropbox.com/s/2za8tfefx5vdeku/MrStickV1-2.capx

    NOTE: Use keys A and D to move left and right respectively.

    I have a suspicion that this is related to the use of the latest two beta releases (r167.1/.2), for in the prior beta releases everything was working fine. Another possibility is that it's related to the platform/Solid behavior objects I'm using, too. I don't know...these are just my guesses.

    What's happening is that when my platform character (Mr Stick; represented by MrStickBox which actually has the Platform behavior) goes a certain distance to the right, the sprite stops moving, but in the Debugger, you can clearly see that the X value for the object is increasing, showing that it should be moving to the right on-screen.

    I have checked behavior parameters, events on all event sheets, layout parameters, layer parameters. Just about everything I can think of and I don't see WHY it's getting stuck when I reach a certain distance to the right.

    Thank you for any suggestions or resolutions.

  • *BUMP*

  • CAPX: https://www.dropbox.com/s/2za8tfefx5vde ... kV1-2.capx

    NOTE: Controls require an Xbox USB controller at present. However, it is not relevant to this help request.

    I have a layer labeled HUD and I've set the Paralax to (0,0). Then I placed a Text object in the upper-left corner of the layer (layout "LO Level 1") within the dotted line box that represents the game window. But when I preview it, the Text object is much further inward.

    I cannot figure out why this is happening or how to correct it. Tips or solutions, please? Thanks!

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  • The gamepad object does indeed have several events that check for gamepads ("has", "on connected" and "are supported") but to my knowledge still require a button to be pressed (Y)

    Hmm...aw well. Your "press A to start" idea still blows this problem out of the water. I'm satisfied.

  • The easiest workaround is to have a button prompt like "Hit A to start".

    That's an excellent idea. I was kinda wondering how I might do something similar to that - even your idea about simulating that the button was pressed at all - but that hits the nail on the head. Thanks.

    I'm aware of the lack of gamepad option, too. I'll double-check if C2 has a "check for gamepad" option and take it from there. I'll surely make the keyboard usable.

    Thanks!

  • CAPX: https://www.dropbox.com/s/j1xex9zpk1k3p ... ickV1.capx

    Select the layout "LO Level 1".

    D-pad to move left/right.

    A button: jump

    X button: throw rock

    I'm working on a platformer using the Xbox USB controller. The parameters for the Platform behavior are set to non-default so that the controls are relegated to the controller.

    Whenever I start up a layout to test new changes, the vast majority of the time the character in question will not move until after I've pushed one of the button (A/B/X/Y). For the life of me I do not understand why this is or how to remedy it.

    Anyone smarter than me have some advice? Thank you, deeply!

  • *bump*

  • CAPX: https://www.dropbox.com/s/7n0hiss2jx4sioc/XDGAniLogoV3-1.capx

    I'm 95% finished with my animated logo...

    I added a simple feature to replay the animation by pressing the R key at any time, using Reset Layout & Reset Global Variables.

    However, when I press the R key at different points in the run, I discover not everything has been reset. Some objects are clearly not where they should be.

    Would someone explain what's at the heart of Reset Layout & Reset Global Variables, please? What do and don't they do?

    I put the event line at the very bottom. Shouldn't be hard to find at all.

    Thank you so much!

  • Binkus - Sorry I couldn't be more help - I have a TON of learning to do, myself. And Arrays I'm only mildly familiar with at present. I'll have to look into that CSV to Array deal, too!

  • LittleStain & blackhornet - Thank you, both, for your feedback. I think I've got a workaround that will take a few extra events - I'll just have to "manually" reference the exact coordinates I want each instance to be at. Thanks again for trying!

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Rhindon

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