UPDATE: April 23-24, 2015
What's a chaotic shooter without enemies to shoot at?!
For the sake of the game jam, enemy desires are somewhat generic and have relatively no animation to them. This is due to the fact that time is not our friend - only seven days of development to work with. But the images my artist, Emily, was able to put together should prove to be interesting to say the least. She did very well to make each one unique, I think.
The Chaser
This guy is the most gregaious of them all. He likes to get up close and personal and ram right into the ship. He's actually quite friendly...just dangerously so.
The Line Driver
Passivity is the aggressive choice of action here. While moving in straight lines vertically or horizontally, this foe will respond to the ship's rotational movements, making those close calls difficult to navigate.
The Bouncer
Don't confuse this guy for a club entry guard. This guy could care less. He's going to bounce around the field and if you crash into him, he won't even notice.
Crystal
While not an enemy, you're going to be swamped by lots of them as you try to destroy these crystals. During Blitz Wave runs, you'll have to destroy all four crystals in order to destroy each corresponding base to win the wave. Crystal methodology...don't do drugs, kids.