Rhindon's Recent Forum Activity

  • The problem I don't understand is that if calling on ONE object in a container ALSO calls all other objects in THAT container, then I don't get why nothing works OR everything goes crazy.

  • I've been doing all of that. And the even crazier thing is that I've gotten it to work at one point, barely made a change, of any kind, to make sure it's working as I ultimately intend it to, and then the WHOLE THING just goes haywire...even when I REVERSED any successive change I made.

  • I've tried specifying objects/instances by way of using a variable to store the UID of the mutual object it's contained with, but even that's not helping.

  • Curious, because presently I'm testing only one instance and it will not work.

  • Https://www.dropbox.com/s/fmthogfugqtz2 ... 3.jpg?dl=0

    My sentry post has an "eye" that will randomly search different spots around its immediate location (event line 89). The Scout object will extend to that coordinate (and and width). In lines 90-92, it tests if the Scout object is overlapping any walls. If yes, calculate new coordinates. If no, use Path Finding to massive the Dot to that spot.

    My problem is that it won't even adjust the width/angle of the Scout object and now not even set that values for SentryEyeDot.XTo nor .YTo (previously, it was but inexplicably won't suddenly).

    SentryEye, Scout, and SentryEyeDot objects are all in a container. The objects all exist on a separate dump sheet so at least one instance exists in the project. The SentryEye is the object placed in the layout on the level I'm designing (non-dump sheet).

    Everything ELSE is working fine.

    Any suggestions on what's causing this issue?

  • Thank you so much for these! This is an amazing gift you've offered.

  • sizcoz - Well THAT explains a lot! I did totally misunderstand the Beta parameter.

    It's the left/right tilt of the phone as you're holding it straight up, facing you.

    I was assuming the phone was laying flat on a surface and that the Beta had to do with how you tilted the phone towards or away from you.

    Thank you for the help!

  • Good day, C2izens!

    After reading up on the Touch controls a bit more and messing around with a test program, I'm still needing some clarification or affirmation on my understanding of the mobile tilt parameters of Touch.

    The game I'm working on doesn't require the use of Alpha, but in case comes into play and I am not aware of it, I'm bringing it into my inquiry here.

    So far, this is my present understanding of the three...

    ALPHA: Using the mobile motion sensors, it detects the compass facing direction or adjusts the output of the operating program based on the compass rotation of the phone. Is generally not affected by Beta or Gamma tilting of the phone (I may be wrong about that...).

    BETA: Front-to-back tilt of the phone on a horizontal axis.

    GAMMA: Left-to-right tilt of the phone assuming an axis running from the bottom-to-top of phone

    What I'm not sure about is if this XYZ axis is constant in its orientation even as the phone moves around.

    So, let's say I lay the phone flat on the table.

    If the very center of the phone is 0, then...

    X = Alpha = horizontal from left side of phone to right side

    Y = Gamma = like a spear from front face of phone to back side.

    Z = Beta = from top edge to bottom edge

    As the phone moves around, are these axes consistent in their orientation or do they remain fixed to the physical orientation of the phone (so that it would look like the 90* angles between each axes where they intersect are no longer 90*)?

    I HOPE that made sense. However you could help me to be sure I understand would be greatly appreciated. THANKS!

  • This is a very good question and one I'm busy investigating, too.

    Would definitely appreciate some feedback.

  • That'll work! Thank you, zenox98 and Ashley from the past!

  • I'm planning to "cheat" the 2D nature of C2 using scaled layers to simulate a 3D room looking top-down. I'm using the personal version of C2, so I know I'm not limited to four layers, but I'm curious as to how many layers I can use before I may start noticing problems. I also understand this may certainly vary per computer and other factors (ie: assets in the project, mobile platform vs PC). I'm just looking for some general info to be mindful of.

    Thanks!

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  • grigrizljac - Ya know, I had a FEELING that was the deal!!! LOL

    Thank you for the confirmation.

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Rhindon

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