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  • Thank you for your reply and Im sorry for not giving a clear explanation. The blue character is for killing the enemy characters.

    As for your reply on points-

    1 - I tried to use the pathfinder template but I faced 2 problems

    a- If I created a box and made it solid, the character would pass through it. Being on same or different layer made no difference.

    b- Because of problem "a" I could not figure out if the character will be able to find its "new" path once it collides with the wall or building.

    2- Ok i will give it a try. With this, will the yellow character change its path to move to another lamp in the case of first one going out?

    3- This is a top view game so they will move straight with bullet behaviour. I will try what you are explaining.

    4- I was thinking in similar way.

    My main concern is point 1. If I can get that right I will be able to use it on enemies as another layer where they will try to find alternate paths while moving between lamps. It will also need to be implemented on blue player. Then blue player will be able to move one the point selected by user.

    One way I thought while writing this reply was to create a dotted line from blue player to the point selected by the user. This dotted line can be drawn only in movable area. The blue player can then follow this line. You think this is possible to achieve?

  • I read about the New Grounds competition and decided to give it a shot. I started working on the concept hoping that adding touch controls will be as easy as keyboard ones but after trying alot Im just unable to do it. Iv read touch based tutorial and manual and Im unable to find my answers. Can you help me out?

    I really want to do this game as it is based on one of the major current issues of sexual abuse/assault which goes well with the theme "touch"

    <img src="http://i29.photobucket.com/albums/c252/killermachinez/touch.jpg" border="0" />

    My main problems here are

    1. I need to visually move my yellow character from one green spot to another.

    2. If the spot has disappeared it needs to move to the closest spot.

    3. I need to make sure that the enemies cannot come in this green spot.

    4. If the player character overlaps enemy character it is destroyed.

    Now I think I'l be able to do the last one but I really have no idea how to do first 3. When I tried to move the yellow character On Touch using Set Position it just pops on the lamp. Also I had to create new lamp because the character would adjust in same lamp if other lamp was a duplicate of the first one.

    I hope you can guide me on this. An example of this concept is Police Rush by Konami itunes.apple.com/us/app/field-prowlers-police-rush-us/id338139876

  • I would like to know about this as well. I'v been thinking of experimenting with endless runner genre myself

  • Im sorry for the late reply. The problem is slightly different as this time the echo is more animated. I think I was not able to explain properly.

    If you take a look at the layout 2 in the capx you will see thst this time Im using frame animation to show movement of the wave going from the source till its end like this [(((((o)))))] instead of the original echo design. The Key shows up when the animation starts(or when I click the button) but the wave has not reached it visually. The key needs to become visible when the wave animation frames actually overlap it.

  • Ok I'v tried really hard but im stuck on an alternate behaviour of echo. I tried my 2nd sound echo in wave style. The only thing happening right is wave animation. The part where the key should become visible when the wave overlaps it or collides with it is not happening. I tried the overlapping method told above by BluePhaze but its not happening.See layout/event sheet 2

    dropbox.com/s/gql2gpac68wblmp/sonic%20game%20proto.capx

  • Apart from the fact that your super clean capx made me kind of jealous of your prowess with construct, I'm really thankful for your help.

    On issue 1, I intend to make different types of echo's working the way sonar works(as in like moving effect) so I may need your help again but for now this will work well. I will try your suggestions just to understand what will other things achieve. They may prove useful later.

    For issue 2, it was silly of me not to consider that avenue.

    Thanks once again :D

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  • Hi im working on a prototype which I intend to convert into a full game. This is my first project after doing basic tutorials. Im having some small issues and im hoping someone will be kind enough to help me out. Below is the dropbox link to capx file.

    dropbox.com/sh/vlebjkv5byrlvc5/bguA-kc8xi

    Im having 2 problems in this

    1. When I click on second echo the key becomes visible but doesn't disappear with it. The effect I intend to create is that the key is only visible when echo happens. Iv tried making it invisible after fade effect is over, destroy it and respawn it but it doesnt seem to be working right.

    2. When the character falls in the pit I want to show Game over text but im not able to do it. The text works when I try on level clearing but doesn;t on game over. What am I doing wrong?

    I hope someone will be able to guide me. Any feedback is also welcome.

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killermachine

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